Captain Forever
| Captain Forever | |
|---|---|
| Designer(s) | Jarrad Woods |
| Release date(s) | 2009 |
| Genre(s) | Space Shooter |
| Mode(s) | Single player |
| Media/distribution | Flash Game |
Captain Forever is the name for both a series of space shooter games by Australian developer Farbs and the first iteration of the series. Its name stems from both its development process, with new versions of the game being continuously developed and released and its endless gameplay. There are currently three games in the series, the first of which is free and supporters, for a one time fee of $9, may gain access to any future sequels released without being required to make any extra payments.[1]
Contents |
[edit] Gameplay
In each game in the series, with the exception of Captain Impostor, the player pilots a ship with the ability to be expanded by attaching 'modules' (such as lasers or boosters) gained from defeated enemies to a command module, represented by a box containing a broken heart. The goal in the game is to keep your ship alive for as long as possible. As the game progresses, stronger enemy ships (labeled according to letters from the NATO phonetic alphabet) arrive. Destroying stronger ships increases the Law (levels within the game), until Protectors (Peacekeepers in the original game) arrive to attack. The game effectively ends after the first Protector is destroyed (replacing the command module's broken heart with a complete one) but the player may continue accumulating parts indefinitely. If the player's ship is destroyed, it explodes, destroying all ships in the immediate area and clearing the area for the player to begin rebuilding their ship from scratch. The default background is a grid of green lines over a black background with a faint image of a pilot's face in the middle. The background can be changed, however, to an image taken by the player's webcam.
[edit] Sequels
Captain Successor launched for supporters in November 2009 as the original game was made freely available to all players. This new game introduces a variety of new weapons, propulsion and defensive modules, as well as more types of enemy ships.[2]
Captain Impostor released in March 2010, but is only available to supporters. It introduced the Clone Drive which copies enemy designs entirely and cannot be constructed module by module. [3]
Captain Jameson is still in development by Farbs, but an Alpha version has been released. It introduces a new exploration-based gameplay system among other features. [4]
[edit] Awards
Captain Forever won the Best Game award at China's first Independent Games Festival in 2009.[5]
[edit] References
- ^ Captain Forever, you are GO for Prelaunch
- ^ http://www.farbs.org/?p=169
- ^ http://www.diygamer.com/2010/03/captain-impostor-now-available/
- ^ http://www.captainforever.com/captainjameson.php
- ^ "IGF China 2009 Winners". Game Developers Conference 2009. GDC China. http://www.gdcchina.com/events/igfwinners.html. Retrieved 30 November 2009.[dead link]
[edit] External links
- Official website
- What is Captain Forever?, an article explaining and praising the Captain Forever series
- Forever Wiki, a wiki that provides in-depth information on the Captain Forever series