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|Mode(s)||Single-player with multiplayer interaction|
CastleVille is a social network game made by Zynga's Dallas studio and was released on November 2011. It combines a number of elements from the company's other "Ville" range of games. On launch it had received a million "likes" on Facebook. By the end of its first month, it had become the fifth most popular game on Facebook with 26.5 million players. The game is a freemium game, meaning there is no cost to play but players have the option of purchasing premium content.
Zynga created a sequel called CastleVille Legends in early 2013.
Set in a medieval world, the game allows players to build their land up with castle elements, and craft armor, art and trade items. The objective is to explore the unknown land around the starting territory and expand the player's empire into it. The character's avatar can be customized, and the world features peasants, pirates, princesses and Vikings. A new reputation system was developed to encourage players to be social within the game in order to unlock new items and actions such as trading.
- Energy = is vital to play the game because it helps you do actions in your Kingdom such as cutting grass or trees, mining rocks or taxing houses. The maximum limit is 25 energy, but you can increase it by crafting an Energy Totem with the Workshop. Consumable bottles of energy that increase the current amount of energy can be bought in the Market or gifted to friends. Energy also regenerates one every five minutes, or 50 minutes for the entire energy bar to fill up.
- Coins = is the principal currency used on CastleVille. It helps you buy most items from the Market
- Crowns = is the special currency that helps you finish quests faster or use to buy items, clothes, or buildings that are only available with Crowns, or are locked due to your level. You gain one every time you level up. You could also get Crowns by USD payment.
- Reputation Hearts = are points that you obtain by helping your neighbors. It's another way to obtain items or clothes that coins can't buy.
- Experience Points = are the blue stars that increases your level after reaching the required points. You always receive at least one XP point by doing anything in your Kingdom, but you could increase that number to receive two XP points every time you do something by completing the Stonehenge Limited Time Quest.
- Alliance Points = are the points that you gain every time you do any action on your neighbors' kingdoms to create alliances. This helps unlock new buildings and items.
- Castle Points = are the points that you obtain by constructing Royal Buildings. Increasing its number helps you open new land for your kingdom.
The game was produced by Zynga Dallas, (formerly known as Bonfire Studios), which was purchased by Zynga in October 2010 for an undisclosed sum. It is the Dallas studio's first release under Zynga management, and the first social game to feature its own orchestral and choir soundtrack. Originally announced in October 2011, it was launched in seventeen languages. It was released a couple of weeks prior to Zynga's stock market launch.
The production team's aim was to take the best elements of the other Zynga "Ville" games and combine them into one package. Storytelling features were brought from The Pioneer Trail (formerly known as FrontierVille), while CityVille and FarmVille provided the inspiration for city building and self-expression, respectively. The game's Creative Director, Bill Jackson, said that it was aimed to be a deep online game like World of Warcraft.
At launch in November 2011, an official page on Facebook for CastleVille had already received a million "likes". It had gained five million players by 21 November, compared to the top rated game, CityVille, which had only reached 3.2 million players after five days. Within a month, CastleVille was ranked #5 on the most popular Facebook games, having accumulated 26.5 million players. Its entry into the top twenty games came at a cost to its own creators: CastleVille forced an older Zynga game, The Pioneer Trail, out of the list.
Jon Swartz previewed the game for USA Today, thought the game had similarities in design to the Shrek franchise, but described it as Zynga's crown jewel. Andrew Webster, reviewing CastleVille for Gamezebo, said that the release wouldn't "revolutionize social gaming", but because of "arguably the best visual and audio experience on Facebook", it was still one of the best games on Facebook. He gave the game four and a half stars of five.
- Caoili, Eric (6 December 2011). "Most Popular Facebook Games: CastleVille Rises As Mafia Wars 2 Falls". Gamasutra. Retrieved 10 December 2011.
- *Facebook page registered 16 April 2013
- Rao, Leena (3 November 2011). "Zynga’s Newest Title CastleVille Combines Rich Storylines, Fantasy, And Social Gaming In A Medieval World". Tech Crunch. Retrieved 10 December 2011.
- Rao, Leena (21 November 2011). "Zynga’s CastleVille Crosses 5M Daily Active Users, Now Growing Faster Than CityVille". Tech Crunch. Retrieved 10 December 2011.
- Benedetti, Winda (15 November 2011). "Zynga launches 'FarmVille' toys, 'CastleVille' game". MSNBC. Retrieved 10 December 2011.
- Rao, Leena (5 October 2010). "Zynga's Shopping Spree Continues, Buys Video Game Developer Bonfire Studios". Tech Crunch. Retrieved 10 December 2011.
- Locke, Laura (14 November 2011). "Newest Zynga title CastleVille goes live". CNET. Retrieved 10 December 2011.
- Davis, Justin (11 October 2011). "Zynga Announces Five New Social Games". IGN. Retrieved 10 December 2011.
- Geron, Tomio (4 November 2011). "Zynga's CastleVille Extends 'Ville' Franchise". Forbes. Retrieved 10 December 2011.
- Swartz, Jon (11 October 2011). "Zynga announces 'CastleVille,' 9 other titles". USA Today.
- Webster, Andrew (18 November 2011). "CastleVille Review". Gamezebo. Retrieved 10 December 2011.