Castle of Terror

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Castle of Terror
CastleofTerrorC64coverart.jpg
Developer(s) Beam Software
Publisher(s) Melbourne House
Platform(s) Commodore 64, ZX Spectrum
Release date(s) 1984
Genre(s) Graphic adventure game
Mode(s) Single-player
Distribution Cassette

Castle of Terror is a graphical adventure game released for the Commodore 64 and ZX Spectrum by Melbourne House in 1984. The player is given a quest by an old man at the local tavern to rescue his daughter from the clutches of the local Count (a vampire), who resides in the nearby castle.

The player gathers items throughout the game, which can then be manipulated to solve various puzzles. The text based interface, coupled with a visual display of the player's location, is similar in style to the Commodore 64 version of The Hobbit.

The game received notoriety amongst gamers as being impossible to fully complete, namely due to there being no known way to kill the count or achieve a full score of 290 out of 290. Grahame Willis, author of the game, has since revealed that it is not possible to kill the count and that messages suggesting so were placed in the game intentionally to frustrate players[1]

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