Catacomb (video game)
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|Publisher(s)||Softdisk & Gamers Edge Inc|
Catacomb is a 2-D game (a top-down third-person shooter) created by John Carmack. It was originally created for the Apple II, and later ported to the PC. It should not be confused with The Catacomb, which is the second game in the series (originally named Catacomb II, but later renamed). It supports EGA and CGA graphics.
In the game you play the magician Petton Everhail. At the start you are contacted by Terexin, High Wizard of the Kieralon who tells you how the Kieralon Empire has fallen. He convinces you to travel to the Kieralon Palace to collect his treasures and split them fifty-fifty.
Catacomb consists of fifteen levels in the Apple II version, ten levels in the PC demo version playable online on sites such as RGB Games, and thirty levels (with a different set of level designs) in the full PC version. To progress to the next level you must step through a magic teleportation mirror. These mirrors are usually behind a locked door, requiring you to obtain a key to advance. Progress (in the full PC version) is linear for the first 10 levels (although level 1 has a secret exit to level 10, level 4 has a secret exit to level 14, and level 5 has supposed exits to levels 50, 70 and 90, which however are fake and unreachable), but level 10 has exits to levels 11, 13, 16 and 17, all of which exit to level 10.
There are four different attacks:
- Super Fireball
- Bolt (powerful strike in one direction)
- Nuke (powerful strike in all four directions)
The Fireball and Super Fireball attacks can be cast an infinite number of times. The Bolt and Nuke consume a scroll each time they are cast. You start the game with three Bolt scrolls and two Nuke scrolls. Additional scrolls are scattered through the levels.
There are five different enemies:
There is only one Dragon in the demo version of the game. It is located on the final level next to the last teleportation mirror. In the full version, Dragons start appearing from level 11 onward.
The enemies decrease your body points when they touch you. Potions restore your body points to full. You start the game with three potions. Additional potions are scattered through the levels. The game is over when your body points reach zero.