Centaur (Dungeons & Dragons)
A centaur, as depicted in the original Monster Manual
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The centaurs first appeared in the original Dungeons & Dragons set (1974).
The centaur appeared in second edition Advanced Dungeons & Dragons in Monstrous Compendium Volume One (1989) as the "sylvan centaur", reprinted in the Monstrous Manual (1993). The Abanasinian centaur, the Crystalmir centaur, the Endscape centaur, and the Wendle centaur appeared as the centaurs of Krynn for the Dragonlance setting in Monstrous Compendium Dragonlance Appendix (1990). The nomadic centaur and the learned ones of the Forgotten Realms setting appeared in The Horde Barbarian Campaign Setting (1990). The desert centaur of the Al-Qadim setting appeared in the Monstrous Compendium Al-Qadim Appendix (1992), and the desert centaur of the Greyhawk setting appeared in the adventure module Rary the Traitor (1992). The centaur is presented as a playable character race in The Complete Book of Humanoids (1993), which allows centaurs to be wizards, but not to advance beyond 12th level. The centaur is later presented as a playable character race again in Player's Option: Skills & Powers (1995).
The centaur appeared in the third edition Monster Manual (2000), and the version 3.5 Monster Manual (2003). The hueleneaer (desert centaur) appeared in Dungeon #103 (October 2003). The centaur appeared as a player character race in Savage Species (2003), the Forgotten Realms book Races of Faerûn (2003), and in Races of the Wild (2005).
The centaur appeared in the fourth edition Monster Manual 2 (2009).
Centaurs are typically found in temperate forests.
Typical physical characteristics
A centaur has the upper body of a humanoid, and the lower body of a horse. They are usually unclothed, except for a quiver of arrows and, in rare occasions, light armor. Centaur warriors are usually equipped with composite longbows and longswords.
Combining the traits of humans and horses, along with their affinity for wilderness survival, gives the centaur incredible strength, slightly less than twice the strength of an average human and the dexterity of an average elven archer. They are also known for their astounding ability to take much punishment, and for their wisdom. They are as fast on land as a horse (usually up to 2000 feet a minute when running), and like dwarves and orcs, they have darkvision. Their favored class is ranger.
Centaurs generally live in tribal hunter-gatherer societies. They have good relations with elves, being as they are both creatures of the forest. Their relations with elves are mutual, mostly trading gold and treasure from the tribe's horde for items in large supply in elven communities (mostly alcohol). Elves are welcome in centaur territory, and typically share land. Centaurs generally despise humans and dwarves. Neutral, jovial creatures such as halflings and gnomes are tolerated in centaur territory when not causing damage.
Centaurs revere their sylvan god, Skerrit the Forester, the god of Nature and Community.
Centaurs appeared in the D&D Miniatures: Harbinger set #17 (2003), the Centaur Hero appeared in the Deathknell set (2005), and the Centaur War Hulk appeared in the Blood War set (2006).
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