Championship Lode Runner

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Championship Lode Runner
Championship Lode Runner
Cover art (NES)
Developer(s) Brøderbund (Apple II) [1]
Publisher(s) Hudson Soft (NES) [2]
Brøderbund[1]
Designer(s) Douglas E. Smith[1]
Series Lode Runner
Platform(s) NES,[2] Apple II,[1] Commodore 64, IBM PC compatible
Release date(s)
  • JP April 17, 1985 (NES) [2]
Genre(s) Puzzle[2]
Mode(s) Single-player[3]
Distribution 0.2 megabit cartridge or 5.25" floppy disk (IBM PC and Apple II versions) [3]

Championship Lode Runner (チャンピオンシップロードランナー Chanpionshippu Rodo Ranna?)[4] is the champion's version of Lode Runner and its sequel. The game may also be found on a pirate NES cartridge under the names Super Load Runner or Load Runner 2. This game shares the same status with the Ultima and Wizardry games which had sizeable spin-offs in Japan that were mostly unknown in North America.[5] Far more Lode Runner games were released in Japan than there were in North America.[5] Expect a very long game with either this or any other game in the Lode Runner series.[5]

Gameplay[edit]

This is a sample level of Championship Lode Runner being played.

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top.[5] Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order.[3] While games can be saved, the player automatically loses a life for restoring his game.[3]

The Apple II version offered players a certificate for completing the game. Players sent in a code that was on the package's sticker along with a countercode (to prove that the game was beaten). However, the NES dumps the player straight back to the first level. The Apple II version allows monsters to be suppressed until they are about to appear while the NES version makes their resurrection completely fatal to the player. NES players can start at any of the first ten levels while needing passwords to skip to the next levels.

The game is an example of the "trap-em-up" genre, which also includes games like Heiankyo Alien (1979) and Space Panic (1980).

References[edit]

  1. ^ a b c d e "Release information (Apple II)". GameFAQs. Retrieved 2010-06-07. 
  2. ^ a b c d "Release information (NES)". GameFAQs. Retrieved 2010-06-07. 
  3. ^ a b c d "General game information / # of players information". Moby Games. Retrieved 2010-06-08. 
  4. ^ "Japanese title". JPNES. Retrieved 2010-06-08. 
  5. ^ a b c d "Advanced game overview". Gamasutra. Retrieved 2010-06-08. 

External links[edit]