Chao (Sonic the Hedgehog)

From Wikipedia, the free encyclopedia

Jump to: navigation, search
Chao
ThreeChao.JPG
A screenshot from Sonic Adventure 2: Battle showing three Chao: "Dark", "Neutral", and "Hero" (from left to right).
Series Sonic the Hedgehog
First game Sonic Adventure (1998)
Voiced by Tomoko Sasaki

A Chao (チャオ?) is a fictional life form in the Sonic the Hedgehog video game series.

Contents

[edit] Design and characteristics

Chao were designed as a "relative neutral entity" in Sonic Adventure. To remain consistent with the good and evil theme of Sonic Adventure 2, they were designed so that the player could raise them as "Hero Chao" or "Dark Chao". A Chao "socialization program" was incorporated into Sonic Adventure 2 in order to make the game more unique.[1]

Chao are small creatures with a pudding-like body and are considered to be much like human children.[2]

[edit] Appearances

Chao made their first appearance in the 1998 Dreamcast game Sonic Adventure. The player can raise them, and export them to the VMU, a memory card peripheral for the Dreamcast.[3] This feature was expanded in Sonic Adventure 2; Chao may become "Hero Chao" or "Dark Chao" depending on how the player raises them.[1] The Game Boy Advance games Sonic Advance and Sonic Advance 2 feature a "Tiny Chao Garden".[4][5]

Chao were voiced by Tomoko Sasaki in Sonic Adventure 2.

[edit] Critical reception

In a review of Sonic Adventure, video game publication IGN stated that with the addition of Chao raising, along with the game's Internet compatability options, "SA more than has the extras department covered."[3] This enthusiasm was extended to the Chao raising features in Sonic Adventure 2,[6] Sonic Advance,[4] and Sonic Adventure DX: Director's Cut.[7] GameSpot's Shane Satterfield was more critical of the Chao raising feature in Sonic Adventure 2: Battle, stating that "there's little in the way of interactivity" and that "the [C]hao training aspect using the Game Boy Advance is little more than a novelty."[8]

[edit] References

  1. ^ a b IGN Staff (June 4, 2001). "Interview With Sonic Adventure 2 Director Takashi Iizuka". IGN. http://dreamcast.ign.com/articles/095/095406p1.html. Retrieved December 30, 2009. 
  2. ^ "CHAO Laboratory". Sega/Sonic Team. http://www.sonicteam.com/chao/index.html. Retrieved December 30, 2009. 
  3. ^ a b "Sonic Adventure Review". IGN. September 8, 1999. http://dreamcast.ign.com/articles/160/160140p1.html. Retrieved December 30, 2009. 
  4. ^ a b Harris, Craig (February 5, 2002). "Sonic Advance Review". IGN. http://gameboy.ign.com/articles/324/324071p1.html. Retrieved December 30, 2009. 
  5. ^ Provo, Frank (April 7, 2003). "Sonic Advance 2 Review for Game Boy Advance". GameSpot. http://www.gamespot.com/gba/action/sonicadvance2/review.html?page=1. Retrieved December 30, 2009. 
  6. ^ "Sonic Adventure 2 Review". IGN. June 22, 2001. http://dreamcast.ign.com/articles/164/164855p1.html. Retrieved December 30, 2009. 
  7. ^ Casamassina, Matt (June 20, 2003). "Sonic Adventure DX: Director's Cut Review". IGN. http://cube.ign.com/articles/425/425319p1.html. Retrieved December 30, 2009. 
  8. ^ Satterfield, Shane (February 15, 2002). "Sonic Adventure 2 Battle Review for GameCube". GameSpot. http://www.gamespot.com/gamecube/action/sonicadventure2battle/review.html?page=2. Retrieved December 30, 2009.