Starting position on a 10×10 draughts board
Abstract strategy game
|Age range||5 years and up|
|Setup time||10–60 seconds|
|Skill(s) required||Strategy, tactics|
Draughts (//, British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name derives from the verb to draw or to move.
The most popular forms are international draughts, played on a 10×10 board, and English draughts, also called American checkers, played on an 8×8 checkerboard, but there are many other variants including some played on a 12×12 board.
- 1 General rules
- 2 Naming
- 3 National and regional variants
- 4 Invented variants
- 5 Games sometimes confused with draughts variants
- 6 History
- 7 Computer draughts
- 8 See also
- 9 References
- 10 External links
Draughts (or checkers) is played by two opponents, on opposite sides of the gameboard. One player has the dark pieces, and the other has the light pieces. The players alternate turns. It is against the rules to move one of the opponent's pieces. The player with the light pieces moves first unless stated otherwise. A move consists of moving a piece diagonally to an adjacent unoccupied square. If the adjacent square contains an opponent piece, it may be captured (and removed from the game) by jumping over it to the unoccupied square immediately beyond it.
Only the dark squares of the checkered board are used. A piece may move only diagonally into an unoccupied square. Capturing is mandatory in most official rules, although some rule variations make capturing optional when presented. In almost all variants, the player without pieces remaining, or who cannot move due to being blocked, loses the game.
Uncrowned pieces (men) move one step diagonally, and (may) capture opponents' pieces by moving two consecutive steps in the same direction, jumping over the opponent's piece on the first step. Multiple opposing pieces may be captured in a single turn provided this is done by successive jumps made by a single piece; these jumps do not need to be in the same direction but may zigzag changing diagonal direction. In English draughts men can capture only forward, but in international draughts they may also capture (diagonally) backwards.
When a man reaches the crownhead or kings row (the farthest row forward), it becomes a king, and is marked by placing an additional piece on top of the first man, and acquires additional powers including the ability to move backwards (and capture backwards, in variants in which they cannot already do so). As with non-king men, a king may make successive jumps in a single turn provided that each jump captures an opponent man or king.
In international draughts, kings (sometimes called flying kings) move any distance along unblocked diagonals, and may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately behind it. Since captured pieces remain on the board until the turn is complete, it is possible to reach a position in a multi-capture move by a flying king where the king is blocked from capturing further by a piece already captured.
Flying kings are not used in English draughts, in which a king's only advantage over a man is the ability to move and capture backwards as well as forwards.
In most non-English languages (except those that acquired the game from English speakers), draughts is called dame, dames, damas, or a similar term that refers to ladies. The pieces are usually called men, stones, or some similar term; men promoted to kings are called dames or ladies instead. In these languages, the queen in chess or in card games is usually called by the same term as the kings in draughts. A case in point includes the Greek terminology, in which draughts is called "ντάμα" (dama), which is also one term for the queen in chess (the men are known as "pawns").
National and regional variants
Long-range kings; men can capture backwards
|National variant||Board size (in squares)||Pieces per side||Double-corner or light square on player's near-right?||Who moves first?||Capture constraints||Notes|
|International draughts (or Polish draughts)||10×10||20||yes||White||A sequence must capture the maximum possible number of pieces.||Pieces only promote when they land on the final rank, not when they pass through it. It is mainly played in the Netherlands, Suriname, France, Belgium, some eastern European countries, some parts of Africa, some parts of the former USSR, and other European countries|
|Ghanaian draughts (damii)||10×10||20||no||White||Any sequence may be chosen, as long as all possible captures are made. Accidentally passing up a king's capture opportunity leads to forfeiture of the king.||Played in Ghana. You lose if you are left with a single piece (man or king).|
|Frisian draughts||10×10||20||yes||White||A sequence of capture must give the maximum "value" to the capture, and a king (called a wolf) has a value of less than two men but more than one man. If a sequence with a capturing wolf and a sequence with a capturing man have the same value, the wolf must capture. The main difference with the other games is that the captures can be made diagonally, but also straight forward and sideways.||Played in Friesland (Dutch province).|
|Canadian Checkers||12×12||30||yes||White||A sequence must capture the maximum possible number of pieces.||International rules on a 12×12 board. Played mainly in Canada.|
|Brazilian draughts or derecha||8×8||12||yes||White||A sequence must capture the maximum possible number of pieces.||Played in Brazil. The rules come from international draughts, but board size and number of pieces come from English draughts.
In the Philippines, it is known as "derecha" and is played on a mirrored board, often replaced by a crossed lined board (only diagonals are represented).
|Pool checkers||8×8||12||yes||Black||Any sequence may be chosen, as long as all possible captures are made.||Also called Spanish Pool Checkers. It is mainly played in the southeastern United States; traditional among African American players. A man reaching the kings row is promoted only if he does not have additional backwards jumps (as in international draughts).
In many games at the end one adversary has three kings while the other one has just one king. In such a case the first adversary must win in thirteen moves or the game is declared a draw.
|Russian checkers||8×8||12||yes||White||Any sequence may be chosen, as long as all possible captures are made.||Also called shashki or Russian shashki checkers. If a man touches the kings row during a jump, and it can continue to jump backwards, it jumps backwards as a king, not as a man. It is mainly played in some parts of Russia, some parts of the former USSR, and Israel. In many game endings the opponents have 3 and 1 kings respectively. In this case the first opponent normally wins if (s)he occupies the longest diagonal line and then builds the so-called Petrov's triangle. Two variants exist: the 10×8 variant (2 additional columns, labelled 'i' and 'k'), and the give-away variant poddavki. There are official championships for shashki and its variants.|
Long-range kings; men cannot capture backwards
|National variant||Board size||Pieces per side||Double-corner or light square on player's near-right?||Who moves first?||Capture constraints||Notes|
|Spanish draughts||8×8||12||Light square is on right, but double corner is on left, as play is on the light squares. (Play on the dark squares with dark square on right is Portuguese draughts.)||White||A sequence must capture the maximum possible number of pieces, and the maximum possible number of kings from all such sequences.||Also called Spanish checkers. It is mainly played in Portugal and in some parts of South America and some Northern African countries.|
|Malaysian draughts / Singaporean draughts||12×12||30||not fixed||Capture is forced. Failing to do so results in forfeiture of that piece (huffing).||Mainly played in Malaysia, Singapore and the region nearby. Also known locally as "Black-White Chess". Sometimes it is also played on 8×8 board when 12×12 board is not available. 10×10 board is rare in this region.|
|Czech draughts||8×8||12||White||If there are sequences of captures with a man and other ones with a king, it is necessary to capture with a king. After that, any sequence may be chosen, as long as all possible captures are made in the chosen sequence.||This variant is from the family of the Spanish game.|
|Hungarian Highlander (Slovak) draughts||8×8||8||White||All pieces are long - range. Skipping is mandatory after fist move of the rook. Any sequence may be chosen, as long as all possible captures are made.||Symbol uppermost of the cube determines its value, which is decreased after skipping it. Less than two
pieces loses a games.
|Argentinian draughts||8×8||12||no||White||A sequence must capture the maximum possible number of pieces, and the maximum possible number of kings from all such sequences.||The rules are similar to the Spanish game, but the king, when it captures, must stop after the captured piece, and may begin a new capture movement from there.
With this rule, there is no draw with 2 pieces against 1.
|Thai draughts||8×8||8||yes||Black||Any sequence may be chosen, as long as all possible captures are made.||During a capturing move, pieces are removed immediately after a capture. Kings stop on the field directly behind the piece captured and must go on capturing from there, if possible, even in the direction where they have come from.|
|German draughts "Dame"||8×8||12||White||Any sequence may be chosen, as long as all possible captures are made.||Kings stop on the field directly behind the piece captured and must continue capturing from there as long as they can.|
|Turkish draughts||8×8||16||yes||White||A sequence must capture the maximum possible number of pieces.||In this game type (also known as Dama), all 64 board cells are used, dark and light. Men move straight forward or sideways, instead of diagonally. When a man reaches the last row, it is promoted to a flying king (Dama), which moves like a rook (or a queen in Armenian variant). The pieces are placed on the second and third rows. It is played in Turkey, Kuwait, Israel, Lebanon, Syria, Jordan, Greece and several other locations in the Middle-East, as well as the same locations as Russian checkers. There are several variants in these countries, with the Armenian variant (called tama) also allowing forward-diagonal movement for men.|
|Myanmar draughts||8×8||12||White||A sequence must capture the maximum possible number of pieces.||Players make agreement before starting the game. They can choose two options "Must Capture" and "Free Capture". In "Must Capture" type of game, the man that doesn't capture will be collected by the opponent as a fine. In the "Free Capture" game, it is optional to capture.|
No long-range kings; men cannot capture backwards
|National variant||Board size||Pieces per side||Double-corner or light square on player's near-right?||Who moves first?||Capture constraints||Notes|
|English draughts||8×8||12||yes||Black||Any sequence may be chosen, as long as all possible captures are made.||Also called "straight checkers" or American checkers, since it is also played in the USA.|
|Italian draughts||8×8||12||no||White||If multiple capture sequences are available, one must select the sequence that captures the most pieces. If more than one sequence qualifies, one must capture with a king instead of a man. If more than one sequence qualifies, one must select the sequence that captures the most number of kings. If there are still more sequences, one must select the sequence that captures a king first.||Men cannot jump kings. It is mainly played in Italy, and some Northern African countries.|
- Suicide checkers (also called anti-checkers, giveaway checkers or losing draughts) is the misère version of checkers. The winner is the first player to have no legal move: that is, all of whose pieces are lost or blocked.
- Les Vauriens/Mule Checkers is a checkers variant in which some pieces affect the outcome as in suicide checkers, while the rest are treated normally.
- Lasca is a checkers variant on a 7×7 board, with 25 fields used. Jumped pieces are placed under the jumper, so that towers are built. Only the top piece of a jumped tower is captured. This variant was invented by World Chess Champion Emanuel Lasker.
- Cheskers is a variant of checkers invented by Solomon Golomb. Each player begins with a bishop and a "knight" (which jump with coordinates (3,1) rather than (2,1) so as to stay on the black squares), and men reaching the back rank promote to a bishop, knight, or king.
- Tiers is a complex variant of checkers that allows players to upgrade their pieces beyond kings.
- DaMath is a checkers variant utilizing math principles and numbered chips popular in the Philippines.
- Standoff is an American checkers variant using both checkers and dice.
- Philosophy shogi checkers is a variant on a 9×9 board, game ending with capturing opponent's king. Invented by Inoue Enryō and described in Japanese book in 1890.
- Dameo is a variant played on a 8×8 board, move and capture rules are similar to those of Armenian draughts. A special "sliding" move is used for moving a line of checkers similar to the movement rule in Epaminondas. By Christian Freeling (2000).
- Hexdame is a literal adaptation of international draughts to a hexagonal gameboard. By Christian Freeling (1979).
- Island Checkers uses a 6×6 board, allows trapping & swapping pieces, and jumping your own.
Games sometimes confused with draughts variants
- Halma—a game in which pieces move in any direction and jump over any other piece, friend or enemy. Pieces are not captured. Each player starts with 19 (two-player) or 13 (four-player) pieces in one corner and tries to move them all into the opposite corner.
- Chinese checkers—based on Halma, but uses a star-shaped board divided into equilateral triangles.
A similar game has been played for thousands of years. A board resembling a draughts board was found in Ur dating from 3000 BC. In the British Museum are specimens of ancient Egyptian checkerboards, found with their pieces in burial chambers, and the game was played by Queen Hatasu. Plato mentioned a game, πεττεια or petteia, as being of Egyptian origin, and Homer also mentions it. The method of capture was placing two pieces either side of the opponent's piece. It was said to have been played during the Trojan War. The Romans played a derivation of petteia called latrunculi, or the game of the Little Soldiers.
An Arabic game called Quirkat or al-qirq, with similar play to modern draughts, was played on a 5×5 board. It is mentioned in the 10th century work Kitab al-Aghani. Al qirq was also the name for the game that is now called Nine Men's Morris. Al qirq was brought to Spain by the Moors, where it became known as Alquerque, the Spanish derivation of the Arabic name. The rules are given in the 13th century book Libro de los juegos. In about 1100, probably in the south of France, the game of Alquerque was adapted using backgammon pieces on a chessboard. Each piece was called a "fers", the same name as the chess queen, as the move of the two pieces was the same at the time.
The rule of crowning was used by the 13th century, as it is mentioned in the Philip Mouskat's Chronique in 1243 when the game was known as Fierges, the name used for the chess queen (derived from the Persian ferz, meaning royal counsellor or vizier). The pieces became known as "dames" when that name was also adopted for the chess queen. The rule forcing players to take whenever possible was introduced in France in around 1535, at which point the game became known as Jeu forcé, identical to modern English draughts. The game without forced capture became known as Le jeu plaisant de dames, the precursor of international draughts.
English draughts (American 8×8 checkers) has been the arena for several notable advances in game artificial intelligence. In the 1950s, Arthur Samuel created one of the first board game-playing programs of any kind. More recently, in 2007 scientists at the University of Alberta evolved their "Chinook" program up to the point where it is unbeatable. A brute force approach that took hundreds of computers working nearly 2 decades was used to solve the game, showing that a game of draughts will always end in a stalemate if neither player makes a mistake. The solution is for the draughts variation called go-as-you-please (GAYP) checkers and not for the variation called three-move restriction checkers. As of December 2007, this makes English draughts the most complex game ever solved.
- This article incorporates text from a publication now in the public domain: Chisholm, Hugh, ed. (1911). Encyclopædia Britannica (11th ed.). Cambridge University Press
- When this word is used in the UK, it is usually spelt chequers (as in Chinese chequers); see further at American and British spelling differences.
- The Online Guide to Traditional Games
- Strutt, Joseph (1801). The sports and pastimes of the people of England. London. p. 255.
- The Rules of Draughts from Masters Games
- Salm and Falola, Culture and Customs of Ghana, p. 160
- Rules of Island Checkers
- Oxland, Kevin (2004). Gameplay and design (Illustrated ed.). Pearson Education. p. 333. ISBN 978-0-321-20467-7.
- "Lure of checkers". The Ellensburgh Capital. 17 February 1916. p. 1. Retrieved 2009-04-16.
- Austin, Roland G. (September 1940). "Greek Board Games". Antiquity (University of Liverpool, England) 14: 257–271. Retrieved 16 April 2009.
- Peck, Harry Thurston (1898). "Latruncŭli". Harpers Dictionary of Classical Antiquities. New York: Harper and Brothers. Retrieved 2006-11-23.
- Berger, F (2004). "From circle and square to the image of the world: a possible interpretation or some petroglyphs of merels boards". Rock Art Research 21 (1): 11–25.
- Bell, R. C. (1979). Board and Table Games from Many Civilizations, volume 1. New York City: Dover Publications. pp. 47–48. ISBN 0-486-23855-5.
- Bell, Robert Charles (1981). Board and Table Game Antiques (Illustrated ed.). Osprey Publishing,. p. 33. ISBN 0-85263-538-9.
- Chinook - World Man-Machine Checkers Champion
- Checkers Is Solved - Schaeffer et al. 317 (5844): 1518 - Science
- Jonathan Schaeffer, Yngvi Bjornsson, Neil Burch, Akihiro Kishimoto, Martin Muller, Rob Lake, Paul Lu and Steve Sutphen. Solving Checkers, International Joint Conference on Artificial Intelligence (IJCAI), pp. 292-297, 2005. Distinguished Paper Prize
- Chinook - Solving Checkers Publications
|Wikimedia Commons has media related to Draughts.|
Draughts associations and federations
- World Checkers & Draughts Federation
- World Draughts Federation (FMJD)
- European Draughts Confederation
- English Draughts Association (EDA)
- American Checker Federation (ACF)
- American Pool Checkers Association (APCA)
- Danish Draughts Federation - some good pages on strategy
- German Draughts Association (DSV NRW)
- Northwest Draughts Federation (NWDF)
- Polish Draughts Federation (PDF)
- Surinam Draughts Federation (SDB)
History, articles, variants, rules
- The history of checkers/draughts
- Jim Loy's checkers pages with many links and articles.
- Checkers books, electronic editions: Checkers Maven, CheckersUSA
- The Checkers Family
- Alemanni Checkers Pages