|This article does not cite any references or sources. (July 2010)|
|Release date||February 1991|
|System||DataEast/Sega Version 3|
|Designer(s)||Designers: Joe Kaminkow, Ed Cebula
Programmers: Rehman Merchant
Artwork: Paul Faris
Music: Brian Schmidt
Sounds: Brian Schmidt
Checkpoint is a 1991 pinball machine released by Data East. The game had the first dot matrix display (DMD) ever used on a pinball game. It used a "half-height" DMD as compared to the standard DMD used by Williams.
The machine's gameplay centered around a ramp that "clocked" the ball's speed, by measuring the timing between the ball's hitting of two switches, and translating it into a speed analogous to the speed of a racing car; so the lowest possible speed was 80MPH, and the player could achieve speeds of upwards of 250MPH. In addition to the normal high score list, Checkpoint also let the player record their initials if they set the machine's speed record. Various objectives were lit or scored by achieving certain shot speeds.
There are four single-ball modes in the game:
- Blue Light Special
- 1 million ramp/10 million ramp
- Hot Nitro Round
The game also features two multiball modes:
- 2 ball multiball: Increase RPM to 6000 and shoot the Checkpoint, or increase RPM to 7000 and shoot either the Checkpoint or the Pit Stop to start 2 ball multi-ball.
- 3 ball multiball: Increase the RPM to 8000 to start 3 ball multi-ball (Red Line).
At the beginning of the first ball, the player can also select which style of music should be played during the game (the first game to offer such a feature). Choices include: