Chipmunk (software)

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Chipmunk physics engine
Chipmunk Physics Screenshot
Original author(s) Scott Lembcke
Stable release 6.2.1 / October 15, 2013; 8 months ago (2013-10-15)
Written in C, Objective-C
Operating system Cross-platform
Type Middleware
License MIT License (Free version)
Proprietary (Pro version)
Website chipmunk-physics.net

Chipmunk2D is portable 2-dimensional real-time rigid body physics engine written by Scott Lembcke that is designed to be portable, lightweight, fast, and easy to use.[1] Two main versions of the library exist. Chipmunk2D Free is written in C99, and is freely available under the terms of the MIT License. Chipmunk2D Pro is written in both C and Objective-C, and includes enhanced support for iOS-based devices.[2] There are official bindings for Ruby, and third party interfaces exist for Python,[3] Haskell,[4] OCaml,[5] and others.[6] Chipmunk is endorsed by the Aerosol, Gosu,[7] and Cocos2d[8] game libraries.

Features[edit]

Chipmunk supports multiple collision primitives attached to one rigid body, and bodies may be joined by constraints. It has a flexible collision detection system with layers, exclusion groups and collision callbacks. Callbacks are defined based on user definable "collision types" and may reject collisions and even override the calculation of friction and elasticity coefficients.

Chipmunk has been widely used on the iPhone, Mac/Windows/Linux, and other platforms, including Nintendo Wii and Sony PSP.[9]

See also[edit]

References[edit]

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