Chris Senn (video game designer)
Christian G. "Chris" Senn is a video game designer perhaps best known for his work on Sonic X-treme, the unfinished Sega Saturn game, during his stay at the Sega Technical Institute, where he also worked on The Ooze, Comix Zone, and Dynamite Deka II. More recently, he has worked as a game designer at companies such as Luxoflux, Treyarch, and Bionic Games on titles including Spyborgs, Spider-Man 3, Call of Duty: Finest Hour, True Crime: New York City, Shrek 2, and True Crime: Streets of L.A..[1]
Through his Official Forums, Senn organized a community effort to create Project S, a fangame partially based on his own past work on Sonic X-Treme. Little is known of this game so far, except that the title is tentative. However, it has been noted on the forums that the game is not a fan-remake of X-treme, but an original work that is inspired by the canceled game. As of June 2009, the game was still in development, but on January 12, 2010 it was officially cancelled.
Senn goes by the alias "kurisu" on his Senntient.com Forums.[2]
[edit] Production history
- BattleTech: A Game of Armored Combat (1994) — Art
- Comix Zone (1995) — Backgrounds, Animation
- Sonic Xtreme (1996) — Director
- Dynamite Cop (1999) — Special Thanks
- True Crime: Streets of LA (2003) — Additional City Designer
- Shrek 2 (2004) — Designer
- Call of Duty: Finest Hour (2004) — Designer (Ksar Tarsine)
- True Crime: New York City (2005) — Designer
- Spider Man 3 (2007) — Lead Artist
[edit] References
[edit] External links
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