City of Thieves (gamebook)

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This article is about the Fighting Fantasy gamebook. For other uses, see City of Thieves.
City of Thieves
Ff5puffin.jpg
The original Puffin Books cover of City of Thieves (1983).
Art by Iain McCaig.
Ff5wizard.jpg
The 'Wizard Books cover of City of Thieves (2002).
Art by Martin McKenna.
Author Ian Livingstone
Illustrator Iain McCaig
Cover artist
  • Puffin: Iain McCaig
  • Wizard: Martin McKenna
Series Fighting Fantasy
  • Puffin number: 5
  • Wizard number: 5
Genre Fantasy
Location: Port Blacksand, Allansia, Titan
Publication date
  • Puffin: 1983
  • Wizard: 2002
ISBN

City of Thieves is a single-player adventure gamebook written by Ian Livingstone and illustrated by Iain McCaig. Originally published by Puffin Books in 1983, the title is the fifth gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002.

Rules[edit]

Main article: Fighting Fantasy

Plot[edit]

Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer, and the merchants of Silverton turn to you in their hour of need.

Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. And beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone!

The player takes the role of an adventurer on a quest to find and stop the powerful Night Prince Zanbar Bone, a being whose minions are terrorizing a local town. Hired by a desperate mayor, the player must as the adventurer journey to the dangerous city-state of Port Blacksand (the "City of Thieves"), and find the wizard Nicodemus, who apparently knows of Bone's one weakness. What follows is a series of challenges as the player must locate certain key items, escape Port Blacksand and eventually confront Bone.

Reception[edit]

Marcus L. Rowland reviewed City of Thieves for the January 1984 issue of White Dwarf, rating the title 8 out of a possible 10. According to Rowland, "Most encounters in the city are potentially lethal, several being no-win situations where the best outcome involves injury or loss of money."[1]

See also[edit]

References[edit]

  1. ^ Rowland, Marcus (January 1984). "Open Box". White Dwarf (Games Workshop) (49): 14–15. 

External links[edit]