|Developer(s)||Sid Meier, Firaxis Games|
|Release date(s)||July 6, 2011 (open beta)|
Civilization World was a massively multiplayer online Flash game in the Civilization game series, developed by Sid Meier and Firaxis Games. It was launched on July 6, 2011 on Facebook with the original name Civilization Network. The game title was officially changed to Civilization World on January 6, 2012.. On February 28, 2013, it was announced that the game would be discontinued and was shut down on May 29, 2013.
Civilization World contains many gameplay elements featured in previous Civilization installments such as building houses, farming lands, researching science, collecting gold and expanding communities over several eras. The goal of each game is the end with the most amount of fame points which can be achieved by completing achievements, discovering new technologies, completing era victory conditions or building a wonder of the world.
Unlike previous installments in the series the game features real-time strategy compared to the turn-based strategy the series is known for. When in combat with another nation, the player is able to choose from ranged, melee, mobile and naval units. The battle field has limited slots for each unit which allows the player to prioritize and strategically pick and choose unit placements. Mini-games have also been included to add more variety to the game.
Civilization World features online compatibility and has a heavy emphasis on multiplayer which allows player to player interaction. Players are allowed to play single-player or multiplayer matches allowing several players to work together and compete against others to achieve victory. Multiplayer allows players to form independent nations and battle other competing nations, a feature not present in previous installments. Nations are structured by hierarchy, the highest being the king while other ranks include princes, dukes and other nobles. To be crowned king and become the leader of a nation the player must complete a series of objectives and achieve medals. Ranking is relative to all other players within the nation meaning each player within a nation competes against each other to become king.
According to an early (October 2009) announcement from Sid Meier, Civilization World was intended to offer "everything you enjoy in Civ in a fully persistent environment — you can play as much as you like, whenever you like, and it'll be free to play."
From May to September 2010, the official 2K Games team offered no updates regarding Civilization World, causing many followers to believe the entire project had been scrapped (or indeed, never existed in the first place). In August, 2K Games' Community Manager "2K Greg" announced that Civilization World was, however, still very much alive.
In November 2010, Take-Two's soon-to-be CEO (then the company's Executive Chairman) Strauss Zelnick confirmed once again that Civilization World was still in production, with the planned release date set for sometime in 2011.
On July 6, 2011 Civilization World entered open beta and was made available to the public.
On February 28, 2013, it was announced that the last day of play for CivWorld would be May 29, 2013.
On May 28, 2013, it was announced that CivWorld would end May 29, 2013, 2pm GMT. The game servers died about 6 minutes after the announced time.
- "CivWorld Shutdown: Frequently Asked Questions". 2k Games. Retrieved 9 March 2013.
- 2KGames. (2011, 05, 16). CivWorld Gameplay Walkthrough: Episode One. Retrieved from http://www.youtube.com/watch?v=hZJ97DCNXXo
- IGN. (2011, 07, 05). CivWorld: Tips & Tricks. Retrieved from http://www.youtube.com/watch?v=fzju8Ra3FZY
- 2KGames. (2011, 07, 18). CivWorld: How to use Beakers in the Science Maze. Retrieved from http://www.youtube.com/watch?v=cZv7N9_CmI4&
- Jim Reilly (2009-10-22). "Civilization Facebook Game Announced". IGN.
- 08:57 PM (2010-09-16). "Civilization Network STATUS UPDATE". Forums.2kgames.com. Retrieved 2011-06-26.
- Alexander Sliwinski. "Civilization Network for Facebook still in production, arrives 2011". Joystiq.