ClanLib

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ClanLib
ClanLib logo.png
Developer(s) The ClanLib developer
Stable release 3.0.1 / December 9, 2013; 6 months ago (2013-12-09)
Development status active
Written in C++
Operating system Microsoft Windows, Linux
Type Game SDK
License zlib license
Website clanlib.org

ClanLib is a cross-platform C++ game SDK, currently supporting Microsoft Windows and Linux. It has full hardware accelerated graphics support through OpenGL, and also a software renderer. ClanLib also helps in playing sound, using the Vorbis or MikMod libraries, and has classes for collision detection, GUIs, XML, networking, and other things that may be helpful to a game programmer.[1]

History[edit]

The earliest known public release is in 1999 (Version 0.1.18).[2]

The book "Introduction to C++ Game Programming", published June 2007,[3] dedicates a chapter to "Learn how to use the ClanLib library to make 2D games".

The book "Game Programming with Python, Lua, and Ruby", published December 2003,[4] has a chapter about using ClanLib together with Ruby.

See also[edit]

References[edit]

  1. ^ "ClanLib Overview". 1999-04-06. Retrieved 2008-11-06. 
  2. ^ "News of 0.1.18 release". 1999-08-30. Retrieved 2008-11-06. 
  3. ^ "Introduction to C++ Game Programming". 
  4. ^ "Game Programming with Python, Lua, and Ruby". 

External links[edit]