Classic Controller

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Classic Controller
Wii-Classic-Controller-White.jpg
The original Classic Controller
Manufacturer Nintendo
Type Video game controller
Generation Seventh generation
Retail availability Regular
November 19, 2006
Pro
August 1, 2009
Power Provided via Wii Remote
Storage Provided via Wii Remote
Sound Provided via Wii Remote
Input
  • 2 × analog sticks
  • Digital d-pad
  • 7 × digital face buttons
  • 2 × digital shoulder buttons
  • 2 × analog shoulder buttons
    (digital on Pro)
Connectivity Accessory connector plug
Predecessor Nintendo GameCube controller
Successor Wii U Pro Controller

The Classic Controller (クラシックコントローラ Kurashikku Kontorōra?) is a video game controller produced by Nintendo for the Wii video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. As of April 2014, Nintendo had discontinued production of both the Classic Controller and Classic Controller Pro.[1]

History[edit]

When the Wii Remote was first revealed in September 2005, Nintendo had announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller."[2] As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games."[3] Early demos of the Wii's capabilities, showed two players competing in what appears to be Wii Sports with one player using a Classic Controller and another using two Wii Remotes, though this cross functionality was dropped.[4]

Super Famicom Classic Controller

During E3 2006 Nintendo introduced the Classic Controller (model number RVL-005), which, rather than housing the remote, instead plugs into it via a cord, in a similar fashion as the Nunchuk. It contains two analog sticks and two extra shoulder buttons: the ZL and ZR buttons, used to replicate the L and R buttons' digital functions found on the Nintendo GameCube controller. The overall configuration is similar to that of other major seventh generation console gamepads.

In November 2007, Nintendo listed a special Super Famicom Classic Controller as one of the choices for the free gift for 2007 Japanese Club Nintendo platinum members.[5] In 2010, a similar SNES Classic Controller was made available on Europe's and Australia's Club Nintendo service.[6]

The Wii U Pro Controller has been developed for the Wii U console, the Wii console's successor.[7] However, some games specifically for the Wii U are compatible with the Classic Controller, especially games with flexible control schemes such as Call of Duty: Black Ops II and Trine 2: Director's Cut.

Along the GameCube controller adapter, another controller called the Wii U Fight Pad would be released alongside Super Smash Bros. For Wii U. It's designed as the GameCube controller, but works as a Classic Controller Pro, along with having the two Z buttons rather than one and having the Z buttons and L and R triggers switch places. Also, it would have designs of several Nintendo characters, such as Mario, Peach, Luigi, Yoshi, Wario, Donkey Kong, Link, Samus, and more.[8]

Features[edit]

The Classic Controller is plugged into the Wii Remote in order to be used. It features two analog sticks, a D-pad, face buttons labeled "a", "b", "x" and "y", similar to that of a standard SNES controller. Analog shoulder buttons labeled "L" and "R", and two digital "Z" buttons (labeled "ZL" and "ZR") are located more closely to the center axis on their respective sides. It also has a set of "–", "Home" and "+" buttons like those on the Wii Remote, with the "–" and "+" buttons additionally labeled "Select" and "Start", respectively. The body of the Classic Controller measures 6.57 cm (2.59 in) tall, 13.57 cm (5.34 in) wide, and 2.6 cm (1.0 in) thick.[9]

The body of the controller contains slots on the underside, opened via a button at the top of the controller; the function of the slots was never officially clarified,[10][11] although third-party gaming accessory manufacturer Nyko released a clip which holds the remote to the classic controller. In addition to a grip shell, the clip contains storage for the controller's three foot cable.[12] While the only color available for the Classic Controller in most markets was white, a limited edition teal and gray version was released in tandem with Monster Hunter G in Japan in 2009,[13] and in 2010, Sonic Colors was bundled with a blue version in Australia.[citation needed]

Uses[edit]

Classic Controller can be used with the Virtual Console as well as with certain Wii and WiiWare games. Along with the Nintendo GameCube controller, the Classic Controller is one of the controllers required to play certain Virtual Console games, such as SNES or Nintendo 64 titles, which require more buttons than the Wii Remote. However, the Classic Controller cannot be used to play GameCube games. When in the Wii Menu, the left analog stick takes control of the cursor when the Wii Remote is not pointed at the screen. The Classic Controller can navigate through the Message Board, settings menus, and Wii Shop Channel, but becomes inactive on all other channels. It is also compatible with the Wii U,[14] and some Wii U-specific games support it as well, such as Trine 2: Director's Cut.[15] The Classic Controller can also be used to navigate the Wii U home screen and menus as well.

Classic Controller Pro[edit]

Classic Controller Pro
Black classic controller pro.jpg
A black Classic Controller Pro
Manufacturer Nintendo
Type Video game controller
Generation Seventh generation era
Eighth generation era
Connectivity Accessory connector plug
Copies of Goldeneye 007 Classic Edition are bundled with a limited edition gold-colored Classic Controller Pro

In early 2009, Nintendo announced the Classic Controller Pro which functions the same as the original Classic Controller with the exception of the shoulder buttons, which are now digital trigger-shaped buttons arranged vertically rather than horizontally.[16] Instead of a SNES controller, this one is shaped more like a GameCube controller, and has an overall layout almost identical to a Sony DualShock 2 controller. Physical changes include the ZL and ZR buttons, which are now full shoulder buttons, the addition of grips underneath the controller for additional stability,[17] and analog sticks which are spaced farther apart than the original. The cord is positioned on top of the controller rather than the bottom, and the spring-loaded attachment slot underneath the original model was removed. The Pro version was first released to Japan in August 2009 in white and black versions.[18] It was subsequently released to Europe and North America in November 2009[19] and April 2010, respectively (though only in black in Europe). The black version is available bundled with Monster Hunter Tri, Pro Evolution Soccer 2010,[20] and SD Gundam Gashapon Wars.[21] In addition to the standard colors, a black version with gold-colored artwork on the face was available bundled with Samurai Warriors 3 in Japan, and a completely gold-colored version is available bundled in the GoldenEye 007 Classic Edition.[22] A red version was packed with limited copies of Xenoblade Chronicles in Europe,[23] and was eventually released separately in Europe as well.[24][25]
The L and R shoulder buttons are also no longer analog as they were on the original Classic Controller.

Wii U Fight Pad controller[edit]

A series of Wii U Fight Pad controllers manufactured by PDP were announced in June 2014. These controllers function as Classic Controller Pros and were modeled after the GameCube Controller and featuring Mario, Peach, and Yoshi designs. They plug into the Wii Remote and are compatible with Wii and Wii U titles that support Classic Controllers. The controllers were released by Nintendo in October 2014.[26] Four more variants featuring Donkey Kong, Link, Samus, and Wario themes will be released in February 2015.[27]

Legal issues[edit]

Anascape Ltd filed a lawsuit against Nintendo claiming that the Classic Controller and other Nintendo devices violated Anascape's "six degrees of freedom" interface device patent. In July 2008, the court ruled in favor of Anascape; Nintendo was ordered to stop selling the Classic Controller in the United States until further notice. Nintendo exercised the right to continue selling the Classic Controller pending a verdict at the U.S. Court of Appeals for the Federal Circuit.[28] On April 13, 2010, Nintendo won the appeal, and the previous court decision was reversed.[29]

See also[edit]

References[edit]

  1. ^ [1]
  2. ^ Gibson, Ellie (2005-09-16). "Jim Merrick Takes Control". Eurogamer. Retrieved 2006-05-09. 
  3. ^ Satoru Iwata. "Tokyo Game Show 2005: TGS FORUM Keynote Speech". Archived from the original on 2006-03-07. Retrieved 2006-03-15. 
  4. ^ Gamespot Staff (2010-08-27). "Revolution renamed Wii". Gamespot. Retrieved 2007-04-27. 
  5. ^ Gantayat, Anoop (2007-11-15). "SNES Classic Controller for Wii". IGN. Retrieved 2007-11-15. 
  6. ^ Brown, Andrew (2011-04-11). "Club Nintendo Australia Offers SNES Classic Controller". Nintendo World Report. Retrieved 2011-04-11. 
  7. ^ "Nintendo Unveils Hardcore Wii U Controller". Kotaku.com. 2012-06-03. Retrieved 2012-08-28. 
  8. ^ Nintendolife (2014-10-08). "Wired Fight Pad announced". Nintendolife. Retrieved 2014-10-08. 
  9. ^ "Wii の概要 コントローラ" (in Japanese). Nintendo Company, Ltd. Retrieved 2006-05-09. 
  10. ^ Greenwald, Will (2006-12-07). "ZDNet Nintendo Wii Classic Controller Review & Comparison". CNET. Retrieved 2007-01-01. 
  11. ^ Sklens, Mike (2006-05-10). "News Article: Wii 'Classic Controller' Revealed". Nintendo World Report. Retrieved 2006-05-11. 
  12. ^ "IGN preview Nyko Wii classic Controller shell". IGN. 2007-02-23. Retrieved 2007-02-24. 
  13. ^ Brian Ashcraft. "Monster Hunter G Dated, Getting Own Classic Controller". Kotaku. 
  14. ^ Norris, Erik (2011-06-13). "Wii U Allows Only One Touchscreen Controller". CraveOnline. Retrieved 2012-08-28. 
  15. ^ Mason, Mike (2012-10-09). "Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo". Nintendo Life. Retrieved 2012-10-11. It's designed to be easy drop-in, drop-out multiplayer and several controller types — “Nunchuk and Remote, or the Pro Controller, or the Classic Controller” – can be used. 
  16. ^ Harris, Craig (2010-04-13). "Classic Controller Pro Impressions". IGN. IGN Entertainment, Inc. Retrieved 2010-12-19. 
  17. ^ Jenkins, David (2009-02-26). "Nintendo Reveals Revamped Classic Controller". Gamasutra. UBM TechWeb. Retrieved 2010-12-19. 
  18. ^ Caoili, Eric (2009-06-04). "Black Wii, Red DSi Announced For Japan". Gamasutra. UBM TechWeb. Retrieved 2010-12-19. 
  19. ^ Spencer (2009-10-20). "Black Wii Bundle, Classic Controller Pro Dated For Europe". Siliconera. MaxCDN. Retrieved 2010-12-19. 
  20. ^ "Konami Announces Winning Eleven Classic Controller Pro Bundle - News". Nintendo World Report. 2009-10-20. Retrieved 2011-02-11. 
  21. ^ "SD Gundam Port Comes Bundled with Classic Controller (andriasang.com, 04.01.2010)". Andriasang.com. 2010-04-01. Retrieved 2011-02-11. 
  22. ^ McElroy, Griffin (2010-08-11). "Goldeneye 007 Classic Edition includes gold Classic Controller Pro". Joystiq. AOL Inc. Retrieved 2010-12-19. 
  23. ^ By Ishaan . June 28, 2011 . 5:59am (2011-06-28). "Europe Will See Xenoblade Chronicles In September, Here’s The Pre-Order Bundle". Siliconera.com. Retrieved 2012-08-28. 
  24. ^ Classic Controller Pro - Red (Wii): Amazon.co.uk: PC & Video Games. Amazon.co.uk. Retrieved on 2013-08-23.
  25. ^ Buy Official Nintendo Wii Classic Controller Pro - Red online at Play.com and read reviews. Free delivery to UK and Europe!. Play.com (2011-11-25). Retrieved on 2013-08-23.
  26. ^ http://kotaku.com/the-new-wii-u-gamecube-controllers-are-super-hot-1588991448
  27. ^ http://nintendonews.com/2014/10/pdp-wii-u-fight-pads-link-samus-dk-wario/
  28. ^ Decker, Susan (22 July 2008). "Nintendo Faces Ban on Some Wii, GameCube Controllers". Bloomberg L.P. Retrieved 2009-09-13. 
  29. ^ "Anascape, LTD. v. Nintendo of America Inc.". 13 April 2010. Retrieved 2010-08-27.