Video game clone

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A video game clone is a video game or game series which is very similar to or heavily inspired by a previous popular game or game series. Some video game genres are founded by such archetypal games that all subsequent similar games are thought of as derivatives.

The term is sometimes derogatory, implying a lack of originality, however clones can be anything from a pure "ripoff", to a legitimate derivative or improvement on the original or even a homage.

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[edit] History

In the early video game industry, making a clone of a game was not illegal[citation needed], provided that no outright copyright violation or trademark infringement occurred. As the gaming market grew large developers gained the ability to sue the developers of clones which were too similar to originals.[1] Look and feel lawsuits, such as the one Capcom filed against Data East over the game Fighter's History[2] also began to be filed, however are not common due to the legal complexities involved. With the adoption of software patents in some countries, e.g. in the United States in the 1990s, clone games are at far greater legal risk.[citation needed]

At times, games can be considered clones by the uninformed gamer if they resemble a modern popular game regardless of whether or not the game that has been "cloned" was completely original or not. An example of this is the way the majority of isometric RPG titles are considered clones of Blizzard's popular Diablo game, despite the fact that Diablo did not pioneer this style of gameplay and was in itself heavily influenced by Ultima VIII.[citation needed]

Early arcade games such as Space Invaders have been cloned very widely especially in 1980s and still in early 1990s. Most clones have been published by freeware computer game designers, but there have also been many commercially released clone games. Freeware-released versions have often been almost exact copies of earlier games, with only some minor elements and possibly the game's title changed.

The Fedora operating system will not include any rhythm games (for example Frets on Fire and Stepmania) that may infringe on patents in Guitar Hero or Dance Dance Revolution.[3]

Many famous titles by Jeff Minter were clones of arcade games in which graphics were turned from the original robot/spaceship graphics to animal creatures.

[edit] Notable cloned games

[edit] See also

[edit] References

  1. ^ Posted By: Ed (2001-12-04). "Nintendo Cracks Down on Game Clones<". Palminfocenter.com. http://www.palminfocenter.com/view_story.asp?ID=2712. Retrieved 2010-07-26. 
  2. ^ Dannenberg, Ross (2005-08-29). "Case: Capcom v. Data East (N.D. Cal. 1994) [C]". Patent Arcade. http://www.patentarcade.com/2005/08/case-capcom-v-data-east-nd-cal-1994-c.html. Retrieved 2010-07-26. 
  3. ^ Redhat.com Patent concerns
  4. ^ Daniel McNeely (2009-09-28). "Production Notes: Crush the Castle". ArmorBlog.com. http://armorblog.com/2009/04/production-notes-crush-the-castle/. Retrieved 2012-02-24. 
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