Collision hull
From Wikipedia, the free encyclopedia
| This article does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2008) |
Collision hull (also collision mesh or collision geometry) is a computer gaming term for an abstract representation of the 3D world which the player can see. The collision hull provides the logic behind player movement and special actions in the game. It is usually coterminous with the visible representation, but simplified and considered internally distinct by the game engine. It also determines where the player can be "hit". That is called the Hit Box.
For example, what would appear as a stairway in the visible game world may be represented by a flat polygon in the collision hull.
[edit] See also
| This computer graphics-related article is a stub. You can help Wikipedia by expanding it. |