Color bleeding (computer graphics)
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For other uses, see Color bleeding (disambiguation).
Color bleeding real time (Lightsprint middle-ware)
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces.
Color Bleeding - The transfer of color between nearby objects or, caused by the colored reflection of indirect light. This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination, or can otherwise be simulated by adding colored lights to a 3D scene.
[edit] References
- University of Düsseldorf, Glossary of terms
- Color bleeding
[edit] See also
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