Comix Zone

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Comix Zone
Comix Zone Coverart.png
Developer(s) Sega Technical Institute
Virtucraft (Game Boy Advance)
Publisher(s) Sega
Designer(s) Dean Lester (Executive Producer)
Peter Morawiec (Concept/Design/Producer)
Artist(s) Kunitake Aoki (Background)
Craig Stitt (Animation)
Composer(s) Howard Drossin (Music & Sound Effects/Character Voices)
Platform(s) Sega Mega Drive/Genesis, Windows, Game Boy Advance, Virtual Console, Xbox 360 (XBLA), PlayStation 3 (PSN), Cloud (OnLive)
Release date(s) August 1995
Genre(s) Beat 'em up
Mode(s) Single-player
Distribution Floppy disk, CD-ROM, 16-Megabit Cartridge

Comix Zone is a 1995 arcade-style action game. The game's unique feature is that it is set within the panels of a comic book. Each level consists of two pages and secrets are discovered by shredding the paper and revealing items. The unique dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colours and dynamic drawing style favoured by superhero comics.

Comix Zone was criticised for being released too late and for being too hard and short, but it was positively received and praised for its gameplay, graphics and soundtrack.[citation needed]

The music was composed by Howard Drossin, a known video game and film composer. Concept art was done by Filipino comics artists Tony DeZuniga and Alex Niño.[1]

The game was originally from a concept video animated by Peter Morawiec titled "Joe Pencil Trapped In The Comix Zone". The video was made in 1992, displaying the animation of how the gameplay and the comic book elements would blend in.[2]

Plot[edit]

Screenshot from the start of Comix Zone.

Sketch Turner, a "starving artist" and freelance rock musician living in New York City, is working on his newest comic book, named the "Comix Zone." Comix Zone is the story of the New World Empire's attempt to defend Earth from an invasion of alien renegades, with inspiration coming from Sketch's (oddly vivid) dreams and nightmares. One night, while Sketch is working on Comix Zone during a thunderstorm, a lightning bolt strikes a panel of his comic. In this instant, the main villain of Comix Zone - a powerful mutant named Mortus - manages to escape the comic book's pages, desiring to kill Sketch so he can become flesh and blood and take over the real world. Because he does not possess any power in reality, Mortus sends Sketch into the world of his own comic, freely drawing in enemies attempting to kill him.

Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero ("the chosen one") who came to save their post-apocalyptic world from the evil of Mortus and the alien invaders. Ignoring Sketch's protests, Alissa sends him on his mission, keeping in touch with instructions and hints via radio. It is up to Sketch to stop Mortus' evil plans and find a way out of this comic world before his own creations erase him for good.

The game has two possible endings. At the end of the game, Alissa attempts to defuse a nuke, when Mortus comes into the comic and throws her into the chamber, which starts to fill up with liquid. Mortus then battles Sketch. If the player defeats Mortus and the Kreeps he summons quickly enough to drain the liquid and save Alissa, an ending occurs where Alissa comes to the real world with Sketch. Comix Zone is a huge success, being sold out on its first day, and Alissa joins the army, eventually becoming Chief of Security for the United States. Roadkill is given a vast amount of mozzarella cheese, and spends a lot of time exploring the city's new sewer system when not sleeping under a pile of Sketch's dirty socks.

If the player defeats Mortus after the chamber fills with liquid, Alissa dies. Sketch comes out, but his comic is destroyed. The last sentence in the cutscene says "Will Sketch recreate his adventure for a happier ending?"

Gameplay[edit]

Comix Zone is an action platformer in which players control Sketch as he progresses through panels of his comic book, hoping to reach the end and escape before his own creations finish him off. Along with standard attacks such as punching, kicking and jump attacks, Sketch can store up to three items in his inventory to help him overcome obstacles. Along with weapons such as bombs and knives which can also be used to destroy obstacles, Sketch can pick up iced tea to restore his health, his pet rat Roadkill, which can discover hidden items and reach areas that are too dangerous for Sketch to reach, and a fist that transforms Sketch into Super Sketch, dealing a powerful attack on all screen enemies. Sketch can also tear off the backdrop into a paper plane to throw at enemies, but this costs health and can also hurt Sketch if he's not careful. In order to progress through the pages, Sketch will often have to either successfully solve a puzzle, or defeat all the enemies within that panel. Arrows will then appear, allowing Sketch to jump to another panel, with some areas offering multiple routes.

Sketch's health is determined by a health bar, which is diminished when Sketch is damaged by enemies or obstacles. It will also diminish as Sketch punches through breakable objects or if he uses his paper plane move. If Sketch loses all his life, or falls down a bottomless pit, the game will end and Mortus will take his place in the real world. However, the player can gain extra chances by clearing the first and second chapters, which will allow Sketch to resume from the beginning of the page should he die. Comix Zone is designed to be used with the 6-button gamepad: buttons X, Y and Z correspond to the three inventory slots Sketch has. If used with a 3-button gamepad, button C cycles through the items, and button A activates the item. Button C on a 6-button gamepad is used for a custom action, blocking by default - on a 3-button gamepad, Sketch blocks automatically.

Reception[edit]

On release, Famicom Tsūshin scored the Mega Drive version of the game a 30 out of 40.[3] Comix Zone was positively received and praised for its gameplay, graphics and music. However, it was criticised for being too hard and too short. There have also been some arguments made that the game was released too late into the Mega Drive lifespan. By the time the game came out, the PlayStation and Sega Saturn were already released, meaning only few gamers heard about it and still fewer purchased it.[4] However, based on the game's merits, the game has since received cult status.[citation needed]

Ports and related releases[edit]

The game was ported to the Game Boy Advance only in Europe on 11 September 2002, which was developed by Virtucraft and published by Sega. Although this version's music was also composed by Howard Drossin, fans criticised this port because of its music being very different from the Mega Drive's version. Also, while having a significantly smaller screen size that allowed much less on-screen, this was said to lessen the effect of seeing into the other frames around the player, making it more like a traditional platform game.[citation needed]

The game is also featured hidden within the Japanese version of Sonic Mega Collection and is an unlockable game in all versions of Sonic Mega Collection Plus, which is unlockable with having a Sonic Heroes game save, or is unlocked after starting all other Mega Drive games at least 50 times. The game is also part of the Sega Mega Drive Collection for the PlayStation 2 and PlayStation Portable. On 29 January 2007, Comix Zone was released for the Wii's Virtual Console, and Xbox Live Arcade on 10 June 2009.[citation needed] The game recently appeared in Sonic's Ultimate Genesis Collection (for Xbox 360 and PlayStation 3) and on 06/03/2010 it was made available through Steam. It is also included in the Sega Mega Drive pack. In August 2011 the game was made available for download on PlayStation Network as part of the SEGA Vintage Collection.[citation needed]

Music albums[edit]

Bonus CD[edit]

The North American release of Comix Zone included a heavy rock soundtrack, similar in style to early-1990s rock artists Nirvana and Soundgarden. The bonus CD had twelve music tracks from these American Recordings artists:

Soundtracks[edit]

Sega Tunes: Comix Zone
Soundtrack album by Howard Drossin
Released 1996
Recorded Unknown
Genre Video game soundtrack
Length 18:37
Label Delta Music
Laser Light
Producer Howard Drossin
Tim P.
Philip Stevenson

The European release of the Mega Drive and the Windows PC versions of the game included the Sega Tunes: Comix Zone soundtrack, which contains 'enhanced' music taken from the game's soundtrack and played by a full rock band with vocals named 'Roadkill' (the main character's pet rat, as well as a playable item; see above). The soundtrack was later released in North America under the Sega Tunes label.

"Into the Zone" is a vocal version of the music heard in the games' Options screen (which is itself an extended version of the title screen music); "Feed my Disease" is based on the music heard in Episode 1, Page 2-1; "10,000 Knives" is based on the music heard in Episode 2, Page 2-2; "Seen it for Days" is based on the music heard in Episode 1, Page 1-2; "Woe is the World" is based on the game's Boss theme; and "Last to Follow" is based on the song heard in Episode 2, Page 1-3.

The printing also reveals the artists behind the music:

Lyrics & Vocals: Howard Drossin, Tim P.
Guitar: Howard Drossin; Solos on 2 & 5: Philip Stevenson
Bass Guitar: Weird Guy
Drums: Philip Stevenson
Producers: Howard Drossin, Tim P., Philip Stevenson
Executive Producer: Roger Hector

Sega Tunes: Comix Zone track list
No. Title Length
1. "Into the Zone"   3:04
2. "Feed My Disease"   2:39
3. "10,000 Knives"   3:22
4. "Seen it for Days"   3:52
5. "Woe is the World"   3:00
6. "Last to Follow"   2:40


References[edit]

  1. ^ "Comix Zone (1995) Genesis credits - MobyGames". Retrieved 21 June 2014. 
  2. ^ http://www.youtube.com/watch?v=llMt1LN-di8
  3. ^ NEW GAMES CROSS REVIEW: コミックスゾーン. Weekly Famicom Tsūshin. No.351. Pg.30. 8 September 1995.
  4. ^ http://www.gametrailers.com/video/video-game-screwattack/37186

External links[edit]