Computer Gaming World

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Computer Gaming World
CGWCover.jpg
Computer Gaming World Issue 249 - March 2005
Editor Russell Sipe (1981 - 1992)
Johnny Wilson (1992 - 1999)
George Jones (1999-2001)
Jeff Green (2002 - 2006)
Categories Computing, Gaming
Frequency Monthly
First issue November 1981
Final issue
— Number
November 2006
268
Company Ziff Davis
Country United States, Canada
Language English
ISSN 0744-6667

Computer Gaming World (CGW) was an American and Canadian computer game magazine published between 1981[1] and 2006.

History[edit]

In 1979 Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that there was no magazine dedicated to computer games. Although Sipe had no publishing experience, he formed Golden Empire Publications in June and found investors. He chose the name of Computer Gaming World (CGW) instead of alternatives such as Computer Games or Kilobaud Warrior because he hoped that the magazine would both review games and serve as a trade publication for the industry. The first issue appeared in November, at about the same as rivals Electronic Games and Softline.[2] (Sipe's religious background led to "Psalm 9:1-2" appearing in each issue. His successor as editor, Johnny L. Wilson,[3] was an evangelical Christian minister.[4][5])

Early bi-monthly issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings (SSI), Dan Bunten (Ozark Software), and Chris Crawford. As well, early covers were not always directly related to the magazine's contents, but rather featured work by artist Tim Finkas. In January/February 1986 CGW increased its publication cycle to nine times a year, and the editorial staff included popular writers such as Scorpia, Charles Ardai, and M. Evan Brooks.

CGW survived the video game crash of 1983, which badly hurt the market; by summer 1985 it was the only survivor of 18 color magazines covering computer games in 1983. In autumn 1987 CGW introduced a quarterly newsletter called Computer Game Forum (CGF), which was published during the off-months of CGW. The newsletter never became popular; only two issues were published before it was cancelled. Some of CGF's content became part of CGW, which became a monthly.[2]

The magazine went through significant expansion starting in 1991, with growing page counts reaching 196 pages by its 100th issue, in November 1992. During that same year, Johnny Wilson became editor-in-chief, although Sipe remained as Publisher. In 1993, he sold the magazine to Ziff Davis[1] but continued on as Publisher until 1995. The magazine kept growing through the 1990s, with the December 1997 issue weighing in at 500 pages. In 1999, Wilson left the magazine and George Jones became editor-in-chief,[6] at a time when print magazines were struggling with the growing popularity of the Internet. Jones was replaced by Jeff Green[7] in 2002.

On August 2, 2006, Ziff Davis and Microsoft jointly announced that Computer Gaming World would be replaced with Games for Windows: The Official Magazine.[8] The final CGW-labeled issue was November 2006, for a total of 268 published editions.

Simultaneously with the release of the final CGW issue, Ziff Davis announced the availability of the CGW Archive. The Archive features complete copies of the first 100 issues of CGW, as well as the 2 CGF issues, for a total of 7438 pages covering 11 years of gaming. The Archive was created by Stephane Racle, of the Computer Gaming World Museum, and is available in PDF format. Every issue was processed through Optical Character Recognition, which enabled the creation of a 3+ million word master index. Although Ziff Davis has taken its CGW Archive site offline, the magazines can be downloaded from the Computer Gaming World Museum.[9]

On April 8, 2008, 1UP Network announced the print edition of Games for Windows: The Official Magazine had ceased, and that all content will be moved online.[10]

Content[edit]

CGW featured reviews, previews, news, features, letters, strategy, and columns dealing with computer games. While console games are occasionally touched on, these are primarily the territory of CGW's sister magazine Electronic Gaming Monthly.

In 2006, two of the most popular features were "Greenspeak", a final-page column written by Editor-In-Chief Jeff Green, and "Tom vs. Bruce" a unique "duelling-diaries" piece in which writers Tom Chick and Bruce Geryk logged their gameplay experience as each tried to best the other at a given game. "Tom vs. Bruce" sometimes featured a guest appearance by Erik Wolpaw, formerly of Old Man Murray.

For many years, CGW never assigned scores to reviews, preferring to let readers rate their favorite games through a monthly poll. Scores were finally introduced in 1994. However, beginning in April 2006, Computer Gaming World stopped assigning quantifiable scores to its reviews. In May of the same year, CGW changed the name of its review section to Viewpoint, and began evaluating games on a more diverse combination of factors than a game's content. Elements considered include the communities' reaction to a game, developers' continued support through patches and whether a game's online component continues to grow.

The reviews were formerly based on a simple five-star structure, with five stars marking a truly outstanding game, and one star signalling virtual worthlessness. On very rare occasions, immensely abysmal games have been reviewed: Postal² by Robert Coffey, Mistmare by Jeff Green, and Dungeon Lords by Denice Cook, three games which "...form an unholy trinity of the only games in CGW history to receive zero-star reviews."

Circulation[edit]

According to MDS Computer Gaming World had a circulation of slightly above 300,000 as of 2006.[11] In this regard, it was slightly behind industry arch-rival PC Gamer. It should be noted, however, that magazine circulation numbers are highly subjective, despite the seemingly straightforward connection between publication and distribution.

Awards and acclaim[edit]

In 1988, CGW won the Origins Award for Best Professional Adventure Gaming Magazine of 1987.[citation needed]

The New York Times repeatedly praised CGW, placing it as one of the premier computer game publications of its time.[12][13] In 1997 the newspaper called it "the leading computer game magazine", [14] In 1999 "the bible of computer game purists", [15] and in 2005 "one of the top computer game magazines".[7]

Games for Windows: The Official Magazine[edit]

On August 2, 2006, Ziff Davis Media issued a press release detailing their plans to halt circulation of Computer Gaming World. As part of a joint-venture project with Microsoft, Ziff Davis launched a new magazine dubbed Games for Windows: The Official Magazine in Fall of 2006. The new magazine replaced CGW as part of Microsoft's Games for Windows initiative. In their press release, Ziff Davis indicated that much of Computer Gaming Worlds's core content and the entire staff will be transferred to the new magazine. Because of these announcements, Ziff Davis' actions appeared more on the order of a rebranding of CGW, rather than an actual cancellation.

CGW/GFW ended its 27-year run on April 8, 2008. At the GFW Radio Penny Arcade Expo reunion, Jeff Green claimed that the deal with Microsoft allowed CGW/GFW to continue operating, and that if it had not occurred Ziff Davis would have shut down CGW.

See also[edit]

Notes[edit]

  1. ^ a b Associated Press (August 18, 1993). "Ziff-Davis Acquisition". The New York Times. p. Section D; Page 14; Column 6; Financial Desk. 
  2. ^ a b Sipe, Russell (August 1988). "The Greatest Story Ever Told". Computer Gaming World. p. 6. 
  3. ^ Schiesel, Seth (July 7, 1997). "Die, Vile Orc! Never, Puny Human!; Is There Real Gold in On-Line Fantasy Games?". The New York Times. p. Section D; Page 1; Column 2; Business/Financial Desk. 
  4. ^ Forbes, Ray (May 1987). "Give me that on-line religion!". Computer Gaming World (letter). p. 9. 
  5. ^ Wilson, Johnny L. (July–August 1990). "For Mature Audiences Only". Computer Gaming World. p. 8. Retrieved 16 November 2013. 
  6. ^ Herz, J. C. (August 26, 1999). "GAME THEORY; In a Time Warp With Pac-Man and Pong". The New York Times. p. Section G; Page 4; Column 1; Circuits. 
  7. ^ a b Schiesel, Seth (September 6, 2005). "Conqueror in a War of Virtual Worlds". The New York Times. p. Section E; Column 4; The Arts/Cultural Desk; Pg. 1. 
  8. ^ Jason Dobson (August 2, 2006). "Ziff Davis Shuts Down CGW, Opens Games For Windows". Gamasutra. Archived from the original on 2013-12-14. Retrieved 25 August 2010. 
  9. ^ Computer Gaming World Museum
  10. ^ "Games for Windows Magazine Moves Online". Gamasutra. 04/08/2008. Archived from the original on 2008-04-23. Retrieved Oct 4, 2014.  Check date values in: |date= (help)
  11. ^ "Top Circulating Magazines". Media Distribution Services. 2003. Archived from the original on 2011-06-10. Retrieved Oct 4, 2014. 
  12. ^ Olafson, Peter (December 7, 2000). "Sites Keep Up With Games and Gamers". The New York Times. p. Section G; Page 11; Column 1; Circuits. 
  13. ^ Schiesel, Seth (May 27, 2004). "Aiming for Hit Games, Films Come Up Short". The New York Times. p. Section G; Column 3; Circuits; Pg. 1. 
  14. ^ Schiesel, Seth (October 27, 1997). "Games People Play". The New York Times. p. Section D; Page 5; Column 1; Business/Financial Desk. 
  15. ^ Lohr, Steve (March 29, 1999). "Computer Games Venture Into the World of Gun, Bow and Big Game". The New York Times. p. Section C; Page 1; Column 2; Business/Financial Desk. 

External links[edit]