Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming tutorials, reviews of the latest technologies, and advertisements.
|This section requires expansion. (October 2013)|
Dr Dobbs Journal is one of the oldest computer magazines still being published, and it was the first to focus on software, rather than hardware.
1980s computer magazines skewed their content towards the hobbyist end of the then-microcomputer market, and used to contain type-in programs, but these have gone out of fashion. The first magazine devoted to this class of computers was Creative Computing. Byte was an influential technical journal that published until the 1990s.
By late 1983 more than 200 computer magazines existed. Their numbers and size grew rapidly with the industry they covered, and BYTE and 80 Micro were among the three thickest magazines of any kind per issue. Many, however, did not survive the video game crash of 1983, which badly hurt the home-computer market. Dan Gutman, the founder of Computer Games, wrote in 1987 that "the computer games industry crashed and burned like a bad night of Flight Simulator—with my magazine on the runway". Computer Gaming World stated in 1988 that it was the only one of the 18 color magazines that covered computer games in 1983 to survive the crash. Compute! similarly stated that year that it was the only general-interest survivor of about 150 consumer-computing magazines published in 1983.
Some computer magazines in the 1980s and 1990s were issued only on disk (or cassette tape, or CD-ROM) with no printed counterpart; such publications are collectively (though somewhat inaccurately) known as disk magazines and are listed separately.
In some ways the heyday of printed computer magazines was a period during the 1990s, in which a large number of computer manufacturers took out advertisements in computer magazines, so they became quite thick and could afford to carry quite a number of articles in each issue, (Computer Shopper (UK magazine) was a good example of this trend). Some printed computer magazines used to include floppy disks, CD-ROMs, or other media as inserts; they typically contained software, demos, and electronic versions of the print issue.
However, with the rise in popularity of the internet, many computer magazines went bankrupt or transitioned to an online-only existence. Exceptions include Wired magazine, which is more of a technology magazine than a computer magazine.
List of computer magazines
Notable regular contributors to print computer magazines
|Name||Occupation(s)||Magazine(s) (years of regular contributions)|
|Ken Arnold||Programmer||Unix Review (1980s - 1990s)|
|Charlie Brooker||TV comedian, TV reviewer, newspaper columnist||PC Zone (1990s)|
|Orson Scott Card||Science fiction author||Ahoy!, Compute!|
|Chris Crawford||Game designer||BYTE, Computer Gaming World|
|Pamela Jones||Paralegal, legal blogger||Linux User, others|
|Stan Kelly-Bootle||Writer, consultant, programmer, songwriter||UNIX Review (1984 - 2000), OS/2 Magazine, Software Development|
|Nicholas Negroponte||Professor, investor||Wired magazine (1993 - 1998)|
|Jerry Pournelle||Science fiction author||BYTE (1980 - 2006)|
|Rhianna Pratchett||Game scriptwriter, journalist||PC Zone|
|Bruce Schneier||Security specialist, writer, cryptographer||Wired magazine|
|Charles Stross||Science fiction and fantasy author||Computer Shopper (UK magazine) (1994-2004)|
- "BOOM IN COMPUTER MAGAZINES". The New York Times. 1983-11-09. Retrieved 2011-02-25.
- Gutman, Dan (1987-12). "The Fall And Rise Of Computer Games". Compute!'s Apple Applications. p. 64. Retrieved 18 August 2014. Check date values in:
- Sipe, Russell (August 1988). "The Greatest Story Ever Told". Computer Gaming World. p. 6.
- Mansfield, Richard (January 1988). "Editor's Notes". Compute!. p. 6. Retrieved 10 November 2013.