Conflict (video game)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Conflict
Conflict
Cover art
Developer(s) Vic Tokai[1]
Publisher(s) Vic Tokai[1]
Programmer(s) Tomohiko Kawamura
Composer(s) Michiharu Hasuya
Platform(s) NES[1]
Release date(s)
Genre(s) Strategy[1]
Mode(s) Single-player or two-player
Distribution NES cartridge

Conflict is a hex-based NES war game where the player is a commander who must lead his forces to victory. The player can earn fame points by occupying cities and airports and destroying units of the opponent's army; fame points are lost by losing units of one's army in battle or retreating from battles. The goal of each of the 16 scenarios is to destroy the enemy's flag tank. The first player controls the blue (Western Bloc) forces while the computer (or second player) controls red (Eastern Bloc) troops.

Each player starts with two or three factories, at least one of which specializes in air combat units and at least one of which specializes in ground warfare units. On each turn, the player can, if he still has a factory that has not been destroyed, produce one military unit. The more fame points the player has, the more powerful units he can produce (e.g. tanks instead of infantry). The computer always starts with more fame points than the human; since this state of affairs tends to produce an increasingly overwhelming materiel advantage if left unaddressed, the goal of depleting the computer's fame points, usually by destroying powerful red Army units, tends to be a high priority at the beginning of the game.

The hexagons can be plains, woods, mountains, barren terrain, shoals, seas, bridges, airports, towns, or factories. The terrain in each hexagon has an effect on maneuverability and the extent to which forces can take evasive action. Units can be repaired, refueled, and rearmed at cities or airports, depending on whether the unit is a ground or air unit. A sequel was released for the Super NES entitled Super Conflict.

Forces[edit]

The units available to the blue forces are F-23, F-15E, F-16C, and F-4E fighters; A-7, A-10, and AV-8B bombers; AH-1S and AH-64 helicopters; M1A1, M60A3, and M151 battle tanks; M247 and M48 flak panzers; KC135 tankers; supply trucks; infantrymen; and commandos. The units available to the red forces are MIG-33, SU-27, MIG-29, and MIG-23 fighters; SU-17, SU-25, and YAK-38 bombers; MI-24 and MI-28 helicopters; T-80, T-62, and BRDM2 battle tanks; ZSU-23 and SA-8 flak panzers; IL-76 supply planes; supply trucks; infantrymen; and commandos.

Units and their counterparts
Type Army
Blue Red
Unit Weapons Unit Weapons
Fighter F-23 AMR AAM, M61 Vulcan MIG-33 Alamo AAM, 30mm machine gun
F-15E AMR AAM, M61 Vulcan SU-27 Alamo AAM, 23mm machine gun
F-16C Sidewinder AAM, M61 Vulcan MIG-29 AA-11 AAM, 30mm machine gun
F-4E Sparrow AAM, M61 Vulcan MIG-23 Affid AAM, 23mm machine gun
Bomber A-10 MK83 bomb, 30mm Gatling gun SU-25 Bomb, 30mm machine gun
A-7 MK83 bomb, M61 Vulcan SU-17 Bomb, 30mm machine gun
AV-8B MK83 bomb, 23mm machine gun YAK-38 Bomb, 23mm machine gun
Helicopter AH-64 Fire dart, 30mm chain gun MI-28 Spiral ATM, 30mm machine gun
AH-1S TOW ATM, 20mm machine gun MI-24 Swatter ATM, 23mm machine gun
Battle tank M1A1 120mm tank gun, 12.7mm machine gun T-80 125mm tank gun, 14.5mm machine gun
M60A3 105mm tank gun, 12.7mm machine gun T-62 115mm tank gun, 12.7mm machine gun
M151 TOW ATM, carbine gun BDRM2 Swatter ATM, carbine gun
Flak panzer M48 SAM, carbine gun SA-8 Gecko SAM, carbine gun
M247 40mm machine gun ZSU-23 23mm machine gun
Supply vehicle KC135 20mm machine gun IL76 23mm machine gun
Supply truck 12.7mm machine gun Supply truck 12.7mm machine gun
Soldiers Commandos RPG-7 (or Stinger missile), carbine gun Commandos RPG-7, carbine gun
Infantrymen Carbine gun Infantrymen Carbine gun

Reception[edit]

The May 1990 issue of Nintendo Power magazine gave this video game an overall rating of 4 out of 5.

References[edit]

  1. ^ a b c d e f "Release information". GameFAQs. Retrieved 2009-01-27. 

External links[edit]