Conker: Live & Reloaded
|Conker: Live & Reloaded|
North American box art
|Genre(s)||Action, platforming, third-person shooter|
Conker: Live & Reloaded is an action-platform video game developed by Rare and exclusively released for the Xbox in June 2005. The single player mode is a remake of the 2001 game Conker's Bad Fur Day for the Nintendo 64 with new stages. However, it includes a new multiplayer mode that is different from the Nintendo 64 version utilising Xbox Live. Unlike the original game, Conker: Live & Reloaded was also released in Japan.
The Multiplayer in Live & Reloaded uses the same third-person perspective as the single-player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game has a choice of "classes" which significantly affect play style.
Each class has its own special equipment, special abilities, and physical capabilities, each being designed for a distinct purpose. They are also designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. Each class can also choose from several specialist ordnance items and vehicles unique to the class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it.
Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy-controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance Teminals, and Mobile Units terminals.
The game was originally titled Conker: Live and Uncut and featured a completely uncensored single player experience. At some point during the development of the game, this was changed and the game was released with heavy censorship. Even minor obscenities which were present in the original N64 version were censored. This drew criticism from fans of the original, especially as it detracted from comedic highlights such as the "Great Mighty Poo" song in the Sloprano chapter. This song was also censored on the soundtrack, and Rare once had the uncensored Xbox version of the song on their website.
Like the original, the game was rated M by the ESRB and carried warnings about its content as well as Rare's promotional spoof warnings that advertised the fact that the content of the game was explicitly 'adult'.
Conker: Live & Reloaded was praised by critics for its presentation and graphics. The game was named IGN's "Best of E3 2005" in the category of "Best Graphics" for Xbox. However it was criticised for changes to the singleplayer campaign compared to the original, such as the removal of certain challenges, and the lack of refinement in areas such as facial animation that was perfected on the Nintendo 64.
The multiplayer mode (new in this version of the game) remained popular well into 2007 (Over a year and a half from its release) when it remained in the top 10 most played online titles for its platform.
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