In February 2010, Ambiera introduced CopperLicht  and showcased it by providing a demo website, showing a Quake III Arena level rendered in real time in the browser window. The library was originally intended to be used a WebGL backend for the CopperCube editor, but then the developers decided to make the library free to be used by the public.
CopperLicht includes the following features:
- 3D rendering based on a hierarchical Scene graph
- Pre-created materials and shaders, including pre-calculated lightmap support
- Skeletal animation
- Built-in Collision detection and simple Physics engine
- Dynamic light support
- System to create and use custom shaders and materials based on the OpenGL Shading Language(GLSL)
- Impostors like Billboards and Skyboxes
- Paths and Splines
- Behavior and Action system
- Texture animation
- Vertex color support
- Integrated 2D font and 2D primitives rendering system
- Automatic redraw reduction system
- "Copperlicht - 3D-Engine rendert Quake 3 im Browser". Golem.
- "Copperlicht: A new WebGL 3D Engine". Ajaxian.
- "CopperLicht Released". Blog of the lead developer of CopperLicht.