Costello (online game)
|Developer(s)||Adrian Cohen, James Hobbs, Jason Hitt, Christopher Sprague, Ford Nickel|
|Mode(s)||Multiplayer, Single-player (CD version)|
Costello is an educational MUD — a text-based online role-playing game — designed for teaching English as a foreign or second language. It is offered online as a free service. Created in 1995, it was innovative in its use of the MUD medium for EFL/ESL instruction,and has received positive critical response.
Costello is intended to function both as an engaging game and a teaching environment, following the reasoning that players will be more motivated to learn if their skill acquisition aids them in their game-play. To avoid degrading the value of language skills acquired, the game's command parser avoids support for ungrammatical shorthand forms; where a typical MUD might allow a player to examine a hat with the syntax l hat, Costello requires look at the hat. An integrated dictionary provides explication of unfamiliar terms.
The game may be played through a Web browser using a Java applet or using a Java client distributed on a CD-ROM with the course textbook. A non-networked standalone application version of Costello is also included on the CD-ROM.
- Gromik, Nicolas (March 2005). "Costello—English Through Imagination". TESL-EJ 8 (4). Retrieved 2010-04-27.
- "Costello Online". Costello Publications. 2005-10-12. Retrieved 2010-04-27.
- Ono, Michiko. "Translations of Seven Poems by Kenji Miyazawa". Scholarly and Academic Information Navigator. National Institute of Informatics. Retrieved 2010-04-27.
This paper discusses how the underlying conflict between textbooks and computer-based packages served as the driving force behind the creation of Costello: Quest-based Learning (Cohen & Hobbs, 2005), a package that combines a paper textbook with a virtual reality computer game for language learners. [...] Arguably, this represents a radical and innovative approach, in which the computer adds an extra dimension to the learning experience, but does not stifle the human interaction that many regard as a vital ingredient in the language classroom.
- Cohen, Adrian (2005). Costello: Quest-based Learning. Costello Publications. ISBN 0-9550525-0-5.
- "Costello—Quest-Based Learning". Costello Publications. 2005-11-10. Retrieved 2010-04-27.