Crash (series)

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 Crash Bandicoot (series)

The original Crash Bandicoot logo
Genre(s) Platform game
Action game
Racing game
Party game
Developer(s) Naughty Dog (1996 - 1999)
Eurocom (2000)
Traveller's Tales (2001, 2004)
Vicarious Visions (2002 - 2004)
Dimps (2006)
Radical Entertainment (2005 - present)
Publisher(s) Universal Interactive (1996-2004)
Sony Computer Entertainment (1996 - 2000)
Vivendi Universal (2003 - 2004)
Sierra Entertainment (2005 - 2008)
Activision (2008 - present)
Creator(s) Andy Gavin
Jason Rubin
Official website http://village.crashbandicoot.com/

Crash Bandicoot is a series of platform video games currently developed by Radical Entertainment and published by Activision. Initially created by Andy Gavin and Jason Rubin, the series was developed for its first four years by the video game company Naughty Dog. Since then, the series has been given to numerous developers before finally settling at Radical Entertainment. The series has 15 games as of 2009.

The games are mostly set in the fictitious Wumpa Islands, an archipelago situated to the south of Australia, although other locations are common. The main games of the series are largely platform games, but the majority of the games are spin-offs in different genres. The protagonist of the games is an Eastern Barred Bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by the main antagonist in the series, Doctor Neo Cortex, who created Crash and now wants nothing more than his demise. It's usually up to Crash to defeat Cortex and foil any world domination plans he might have.

The Crash Bandicoot series has been a commercial success, selling 40 million copies.[1]

Contents

[edit] Common gameplay elements

The first three Crash games, as well as several subsequent Crash games, were platform games. There are Aku Aku copy masks sparsely scattered throughout the levels. Collecting an Aku Aku mask while Crash already has one turns the one he has gold. Collecting another mask while Crash has a gold one grants Crash limited-time invincibility, after which the mask reverts to being gold. Getting hit will reduce the mask from gold to normal or from normal to nothing. If Crash gets hit when he does not have a mask, he will meet his end in a sometimes comical animation. In effect, therefore, masks serve as hit points.

Main collectables include "Wumpa Fruit", healthy forest fruit (based on apples), grown from Wumpa Trees, which gives an additional life to Crash when 100 are obtained. It has different uses in spin-offs, such as recovering health in Crash Bash and powering up weapons in Crash Team Racing. Other, more valuable goodies include Gems (rare jewels awarded for completing tasks such as smashing every crate on a level, or finding and completing an alternate path) and Crystals (jewels located somewhere in the main path of the level), which often play a key role in the plot. The only other collectables to note are Time Relics, featured from Crash Bandicoot: Warped and most other Crash games afterwards (collected by racing a level's time trial; in Warped, the player can win a sapphire relic by beating the established time, and a gold one by finishing even faster; this generally requires that the player pick up a move that allows them to sprint through the level) and trophies, which are featured in Crash Team Racing, Crash Nitro Kart and Crash Bash. In the Crash games of recent years, Wumpa Fruit are still present, although they serve as a means of health, with a substance called "Mojo" effectively replacing them as collectible items.

Obstacles in Crash's path include animal-like creatures and other badguys, Doctor Neo Cortex's lab assistants, various machinery and physical barriers. To surmount these, Crash can use his jump move and his spin attack. In Crash platformers after the first, he can also do a body slam, slide, duck, crawl, and perform an extra-high jump by sliding or ducking and then jumping. Starting with Crash Bandicoot 3: Warped, Crash can also collect a special move after defeating each boss.

In some of the Crash platformers, not including the original, some levels have a skull platform which transports Crash to a hidden part of the level. To be able to use the platform, Crash must not have died before reaching it in the current playthrough of the level. The hidden path will usually contain a hidden gem.

Most of the Crash Bandicoot series each contain around 25 levels of gameplay. In the later games, higher levels will require special moves obtained from defeating bosses. There will also be hidden levels, where bonus items can be obtained.

[edit] Crates

There are crates scattered throughout the levels. Most crates contain some form of bonus. Some have Wumpa fruits in them, and collecting 100 of the game's "Wumpa Fruit" gives the player an extra life. Others have Aku Aku masks or extra lives.

The player can get one Gem per level by breaking all of the crates in one level. The remaining gems must be collected by finding and touching them. They are invariably positioned in an area that is difficult to reach. Most gems are white, but some are colored. In the original threeCrash Bandicoot games, but in none of its sequels, some gems acquired by breaking all of a level's boxes are colored. The colored Gems in the later Crash games, except for Twinsanity, are often obtained via completing the Skull paths (mentioned earlier) or other harder, secret routes. These colored gems activate additional secret routes, which may also be needed to acquire either Gem on a level. In Twinsanity, they are scattered throughout the levels and, by finding one, extras can be unlocked.

In addition to crates that provide bonuses, there are also TNT crates. If Crash jumps on one, a three second countdown is started, after which the TNT crate explodes. Some TNT crates are useful to clear obstacles. Some crates have on them an arrow pointing upwards. Landing on one will spring Crash into the air, much like a trampoline does. With the exception of the original, there are Nitro crates in all Crash platformers. This kind of boxes must be avoided, as they can't be touched in any manner. Attacking a metal green crate with an exclamation mark on it destroys all of a level's Nitro crates.

Also present in all Crash platformers except for the original are normal crates that are protected by a metal gridlock surrounding their edges normally destroyed by using the body slam move. Beginning with the third Crash game, Crash Bandicoot: Warped, some crates are shifting crates, also known as 'slot crates'. They shift among different kinds of crates. The rate at which a shifting crate changes gradually increases, until finally the crate becomes metallic and indestructible. Also present in the newer Crash Bandicoot games, there are Time Trial crates, which can only be found on levels when in Time Trial mode. Breaking any of these crates will stop the watch that counts your time to complete the level for a limited amount of time. Depending on the number on the crate (1, 2 or 3), the watch will stop for that number of seconds until continuing counting.

[edit] Games


Original release dates:
JP December 6, 1996
NA August 31, 1996
PAL November 1996
System release:
1996 - PlayStation
2006 - PlayStation Network
Notes:
  • Developed by Naughty Dog.

Original release dates:
JP December 18, 1997
NA October 31, 1997
PAL December 1997
System release:
1997 - PlayStation
2007 - PlayStation Network
Notes:
  • Developed by Naughty Dog.

Original release dates:
JP December 17, 1998
NA November 3, 1998
PAL December 1998
System release:
1998 - PlayStation
2007 - PlayStation Network
Notes:
  • Developed by Naughty Dog.

Original release dates:
JP December 16, 1999
NA September 30, 1999
PAL October 21, 1999
System release:
1999 - PlayStation
2007 - PlayStation Network
Notes:
  • Developed by Naughty Dog.

Original release dates:
JP December 14, 2000
NA November 6, 2000
PAL December 1, 2000
System release:
2000 - PlayStation
2008 - PlayStation Network
Notes:
  • Developed by Eurocom.

Original release dates:
JP December 20, 2001
NA October 29, 2001
PAL November 23, 2001
System release:
2001 - PlayStation 2
2002 - Xbox, Nintendo GameCube
2007 - Xbox Live Marketplace
Notes:
  • Developed by Traveller's Tales.

Original release dates:
JP July 18, 2002
NA February 25, 2002
PAL March 15, 2002
System release:
2002 - Game Boy Advance
Notes:
  • Developed by Vicarious Visions.

Original release dates:
JP December 4, 2003
NA January 7, 2003
PAL March 14, 2003
System release:
2003 - Game Boy Advance
Notes:
  • Developed by Vicarious Visions.

Original release dates:
JP December 3, 2003
NA November 11, 2003
PAL November 28, 2003
System release:
2003 - PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance
2004 - N-Gage
Notes:
  • Developed by Vicarious Visions.

Original release dates:
JP December 9, 2004
NA June 3, 2004
PAL June 25, 2004
System release:
2004 - Game Boy Advance
Notes:
  • Developed by Vicarious Visions.

Original release dates:
JP December 9, 2004
NA September 28, 2004
PAL October 8, 2004
System release:
2004 - PlayStation 2, Xbox
Notes:
  • Developed by Traveller's Tales.

Original release dates:
JP December 1, 2005
NA October 19, 2005
PAL November 4, 2005
System release:
2005 - PlayStation 2, Xbox, Nintendo GameCube, PlayStation Portable
Notes:
  • Developed by Radical Entertainment.

Original release dates:
JP July 20, 2006
NA October 10, 2006
PAL October 27, 2006
System release:
2006 - Nintendo DS
Notes:
  • Developed by Dimps.

Original release dates:
NA October 4, 2007
PAL October 12, 2007
System release:
2007 - Wii, Xbox 360, PlayStation 2, PlayStation Portable, Nintendo DS, Game Boy Advance
Notes:
  • Developed by Radical Entertainment.
  • The Nintendo DS and Game Boy Advance versions were developed by Amaze Entertainment.

Original release dates:
NA July 9, 2008
System release:
2008 - iPhone OS

Original release dates:
NA October 7, 2008
PAL October 31, 2008
System release:
2008 - Wii, Xbox 360, PlayStation 2, PlayStation Portable, Nintendo DS
Notes:
  • Developed by Radical Entertainment.
  • The Nintendo DS version was developed by TOSE.

[edit] Publishers and developers

The first four Crash Bandicoot games were developed by Naughty Dog. Crash Bash was developed by Eurocom. Crash Bandicoot: The Wrath of Cortex and Crash Twinsanity were developed by Traveller's Tales and its division Traveller's Tales Oxford, respectively. Crash Bandicoot: The Huge Adventure (Crash Bandicoot XS in Europe), Crash Bandicoot 2: N-Tranced, Crash Nitro Kart and Crash Bandicoot Purple: Ripto's Rampage (Crash Bandicoot Fusion in Europe) have all been developed by Vicarious Visions. Crash Tag Team Racing, Crash of the Titans and Crash: Mind Over Mutant were developed by Radical Entertainment and Crash Boom Bang! was developed by Dimps. The first five Crash titles were published by Sony as well as the games being produced by Universal Interactive Studios. Wrath of Cortex was published by Konami and Universal Interactive Studios. All of the other Crash titles were published by Universal Interactive Studios (now known as Vivendi Games).

The first five Crash games were exclusives to the Sony PlayStation. Since then, multiple developers have worked with the property and games have been released for Nintendo and Microsoft consoles, in addition to Sony.

[edit] Reception and legacy

Aggregate review scores
Game Game Rankings Metacritic
Crash Bandicoot
80.40%[2]
-
Crash Bandicoot 2: Cortex Strikes Back
88.54%[3]
-
Crash Bandicoot 3: Warped
89.07%[4]
91[5]
Crash Team Racing
91.73%[6]
88[7]
Crash Bash
71.27%[8]
68[9]
Crash Bandicoot: The Wrath of Cortex
(Xbox) 70.47%[10]
(PS2) 70.12%[11]
(GC) 63.28%[12]
(Xbox) 70[13]
(PS2) 66[14]
(GC) 62[15]
Crash Bandicoot: The Huge Adventure
78.82%[16]
78[17]
Crash Bandicoot 2: N-Tranced
75.07%[18]
75[19]
Crash Nitro Kart
(GBA) 69.71%[20]
(PS2) 65.87%[21]
(Xbox) 65.98%[22]
(GC) 63.19%[23]
(Mobile) 61.25%[24]
(N-Gage) 59.80%[25]
(GBA) 78[26]
(Xbox) 70[27]
(PS2) 69[28]
(GC) 66[29]
(N-Gage) 64[30]
(Mobile) -
Crash Bandicoot Purple: Ripto's Rampage
64.98%[31]
67[32]
Crash Twinsanity
(Mobile) 74.33%[33]
(Xbox) 68.88%[34]
(PS2) 66.38%[35]
(Xbox) 66[36]
(PS2) 64[37]
(Mobile) -
Crash Tag Team Racing
(Xbox) 68.47%[38]
(PS2) 68.56%[39]
(PSP) 68.13%[40]
(GC) 66.65%[41]
(Xbox) 69[42]
(PSP) 68[43]
(PS2) 66[44]
(GC) 66[45]
Crash Boom Bang!
42.45%[46]
37[47]
Crash of the Titans
(DS) 72.00%[48]
(PS2) 71.86%[49]
(Wii) 70.97%[50]
(PSP) 70.00%[51]
(X360) 65.53%[52]
(GBA) -
(DS) 73[53]
(PS2) 70[54]
(Wii) 69[55]
(X360) 65[56]
(PSP) 63
(GBA) -
Crash: Mind over Mutant
(PS2) 75.50%[57]
(Wii) 72.42%[58]
(X360) 63.40%[59]
(PSP) 54.75%[60]
(DS) 48.55%[61]
(PS2) 73[62]
(Wii) 69[63]
(X360) 60[64]
(PSP) 53[65]
(DS) 42[66]

The Crash series has been a commercial success. As of 2008, the series altogether has sold more than 40 million copies.[1] According to Gamasutra, the first Crash Bandicoot game has sold 6.8 million copies as of November 2003,[67] making it the seventh best-selling PlayStation game of all time. Cortex Strikes Back sold 3.87 million copies in the U.S.,[68] while Warped sold 3.76 million.[68] The last two games on the PlayStation console, Crash Team Racing and Crash Bash, sold 1.9 million and 1.1 million copies in the U.S. respectively.[68] The only individual non-PlayStation Crash game to break the one-million mark in sales is the PlayStation 2 version of Crash Bandicoot: The Wrath of Cortex, which sold 1.95 million copies in the U.S.[68]

The Crash Bandicoot series is one of the few Western video game series to find blockbuster success in Japan. Cortex Strikes Back and Warped sold 1.3 and 1.4 million copies in the country respectively,[69] while the PlayStation 2 version of Wrath of Cortex sold 203,000 copies.[70]

[edit] See also

[edit] References

  1. ^ a b "Sierra Ships Crash of the Titans" (PDF). Vivendi. 2007-10-23. http://news.teamxbox.com/xbox/14894/Sierra-Ships-Crash-of-the-Titans/. Retrieved on 2006-11-15. 
  2. ^ "Crash Bandicoot reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/196986.asp. Retrieved on 2008-05-09. 
  3. ^ "Crash Bandicoot 2: Cortex Strikes Back reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/196987.asp. Retrieved on 2008-05-09. 
  4. ^ "Crash Bandicoot 3: Warped reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/196988.asp. Retrieved on 2008-05-09. 
  5. ^ "Crash Bandicoot 3: Warped (psx: 1998)". Metacritic. http://www.metacritic.com/games/platforms/psx/crashbandicoot3warped. Retrieved on 2008-05-09. 
  6. ^ "Crash Team Racing reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/196989.asp. Retrieved on 2008-05-09. 
  7. ^ "Crash Team Racing (psx: 1999)". Metacritic. http://www.metacritic.com/games/platforms/psx/crashteamracing. Retrieved on 2008-05-09. 
  8. ^ "Crash Bash reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/914119.asp. Retrieved on 2008-05-09. 
  9. ^ "Crash Bash (psx: 2000)". Metacritic. http://www.metacritic.com/games/platforms/psx/crashbash. Retrieved on 2008-05-09. 
  10. ^ "Crash Bandicoot: The Wrath of Cortex (Xbox) reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/552471.asp. Retrieved on 2008-05-09. 
  11. ^ "Crash Bandicoot: The Wrath of Cortex (PS2) reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/472571.asp. Retrieved on 2008-05-09. 
  12. ^ "Crash Bandicoot: The Wrath of Cortex (GC) reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/478250.asp. Retrieved on 2008-05-09. 
  13. ^ "Crash Bandicoot: The Wrath of Cortex (xbx: 2002)". Metacritic. http://www.metacritic.com/games/platforms/xbx/crashbandicootwrath. Retrieved on 2008-05-09. 
  14. ^ "Crash Bandicoot: The Wrath of Cortex (ps2: 2001)". Metacritic. http://www.metacritic.com/games/platforms/ps2/crashbandicootwrath. Retrieved on 2008-05-09. 
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  31. ^ "Crash Bandicoot Purple: Ripto's Rampage". Game Rankings. http://www.gamerankings.com/htmlpages2/919868.asp. Retrieved on 2008-05-09. 
  32. ^ "Crash Bandicoot Purple: Ripto's Rampage (gba: 2004)". Metacritic. http://www.metacritic.com/games/platforms/gba/crashbandicootpurpleriptosrampage. Retrieved on 2008-05-09. 
  33. ^ "Crash Twinsanity (Mobile) reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/925347.asp. Retrieved on 2008-05-09. 
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  69. ^ "Japan Platinum Game Chart". The Magic Box. http://www.the-magicbox.com/topten2.htm. Retrieved on 2008-05-10. 
  70. ^ "Sony PS2 Japanese Ranking". Japan Game Charts. http://www.japan-gamecharts.com/ps2.php. Retrieved on 2008-05-10. 

[edit] External links

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