Crazyracing Kartrider
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| Crazyracing Kartrider | |
|---|---|
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| Developer(s) | Nexon Korea |
| Publisher(s) | Nexon Korea, Nexon America, Tiancity (PopKart), GoodGame (Thai KartRider) |
| Designer(s) | Nexon Korea |
| Platform(s) | PC, Windows Win98/2000/Me/XP/Vista |
| Release date(s) | June 1, 2004 |
| Genre(s) | Racing game |
| Mode(s) | Multiplayer |
| Rating(s) | ESRB: Everyone |
| Media | Online Game |
| System requirements | PC[1]
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| Input methods | Keyboard |
Crazyracing Kartrider (Korean: 크레이지레이싱 카트라이더) is an online multiplayer racing game. It earns revenues by selling virtual items in the in-game shop, including different types of vehicle and spraypaint. Kartrider not only features fictitious fantasy vehicles but also branded game models based on real-life cars, developed from collaboration with companies such as BMW Korea. There are an estimated 15,000,000 users of the Korean version of Kartrider, and over 25% of South Koreans have played the game at least once[2].
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[edit] History
The Chinese version of the game is known as PopKart. A closed beta for an English version (KartRider) began in America on May 1, 2007 and ended on May 31, 2007. The open beta began on October 2, 2007 and ended on March 19, 2008. The English version of KartRider is currently closed for an indefinite period of time, and the official version has not yet been released. Furthermore, no official information regarding the release date has been given by Nexon America.
[edit] Features
Players may compete as individuals pollos (one person) or as doubles pollos (two or more). This game features cel-shaded super deformed characters and includes representations of the following:
[edit] Types of Play
[edit] Item Game
This is a race which has floating power-ups (displayed as boxes, fairy tale books and other 3D objects according to the courses of the map) at various points in the race which the racer may collect as he/she goes through the course. Every player has 2 item slots, and may hold 1-5 power-up in each slot.
[edit] Speed Game
In this type of race there are no power-ups. Players may however earn a nitrous boost should they drift-drive enough during the race. Each player has his/her own boost gauge which can be filled by drift-driving. When the boost gauge is filled, the player earns a booster, while the gauge is emptied.
In Team Games, each of the two teams have a team boost gauge which is filled by the drift-driving of all the team members. Unlike the private boost gauge, The team boost gauge does not give you a new booster, but upgrades every existing standard booster(red) into a longer lasting and more powerful team booster(blue), thus requiring team-work to win a game.
[edit] Flag Game
This mode in Kartrider is a capture-the-flag style game in which the player who holds the flag for longest time wins. The other players may either collide with the flag-carrier or collect items from various places in the map (in particular missiles) which would cause the flag to be dropped from the flag-carrier if used correctly. In Flag Games, players can hold up to 10 missiles in one item slot.
In Team Games, there are two 'goal areas' for each team that players have to carry the flag to, in order to score a 'goal'. The team with the most goals wins. If the teams have the same amount of goals when the time is up, there is an extra round (Golden Goal) in which the team to score first wins.
[edit] Scenario
The Game has a scenario mode, which sets requirements that gamers must meet to fulfill the missions. The missions are there to let the player test his skill against a standard put by the game. It is also a story mode. There is racing, time attack, checkpoint etc. Also, by accomplishing each mission, the player gets 'Lucci' (Kartrider money) or items such as balloons, electronic bands and sometimes karts.
[edit] Battle Game
This mode is like an Item Game, but it changes with random tracks all 3 simultaneous times the player races. The player makes a team of 2, 3 or 4 and races with an opponent team with equal numbers of opponents. The opponent teams are computer controlled and are selected within Golden, Retire-man, Beast, Alien, Robot Bazi, Robot Dao, Castle, Lodumani and Santa and his Reindeers.
[edit] Types of Vehicles
[edit] Overview
Of the fictional vehicles available in Kartrider, several themes exist:
- Solid: Loyal to its stability design, high safety factor, and provides the feeling of security and solidity. Solid theme karts are heavy, and are not easily pushed out of the way by other karts.
- Burst: Fast straight-line speed and acceleration, but weak in turning.
- Marathon: Strong in climbing uphill, above average in straight-line speed and turning speed. Widely loved by Chinese players who do not use NX for its R4 and PRO theme.
- Cotton: Average in most aspects, but able to drift extremely well. Widely loved by Korean players for its Cotton SR theme.
- Saber: Fastest in straight-line speed, and is a match for the Cotton karts in speed races. Also widely loved by Korean players.
- Plasma: The karts in this theme are divided into two categories, FT and PT. The PT karts need more drift-driving to obtain one booster, but the booster lasts longer. The FT
karts only take a little drift-driving to obtain a booster, but the boosters do not last long. The FXT kart has one additional booster slot when it is in speed game mode to make up for its short lasting boosters. The new Plasma SR theme came up with EXT and PT so far. Only available in the Korean version.[3]
- Lodi: Looks like real cars like Ferrari, Porsche and others. All the karts are unlimited use but only bought by cash. There are Lodi Classic, Mercury, Ferdi,Pyron, and Impernal.
LeiTing:Only available in the Chinese Version. It appear in R4 theme, PRO theme and SR theme. It's designed to be completely dominant over most Kart and even Saber. It's widely loved by Chinese users.
In the Korean version, numerous real-life game models of vehicles have also been available to purchase from the in-game shop, such as the Mini Cooper SS, and Peugeot cars.
There are special karts which have upgraded parts. These vehicles will give an edge in Item Games.
[edit] Licensing and Ranking System
[edit] Overview
There is a licensing and ranking system depending on both player ability and length of time the game is played. Riders start unlicensed and then advance to higher ranks by attaining licenses from completing training courses.
[edit] Game Rooms
Each license stage corresponds to a separate game room which only players holding a certain license can play within. For example, if the player holds a "Rookie" License they are only able to play within the "R" room (players are able to play in the "R*" rooms if their glove is yellow). Players holding an L2 license are able to play within the "L2", "L3" or "R" rooms. However, the "J" rooms are only accessible to those who hold only a "Novice" License.
Playing in rooms which level is 2 levels lower than the player's License results in only receiving half of the Race Points (RP) and Lucci they would usually attain, and playing in a room with an even lower level results in receiving no RP nor Lucci at all. This system discourages high level players to play in lower level (e.g. Rookie) games where they are able to win more easily against less able players.
As the player attains more Licenses and moves to rooms with higher levels, his/her karts get faster and he/she gets access to more tracks and items.
[edit] Glove Ranking
In order to qualify for license stage training courses, the player must reach a certain glove rank. Within Kartrider, every player has a glove icon beside their nickname, which provides other users with an idea about their ability. Every player starts with a White glove and after many cumulative games, the number of fingers on this glove decreases, denoting longer play duration and ability. Each glove starts with five fingers and reduces down to one finger, before the next color glove is obtainable. For example, yellow glove, five fingers rank is the lowest ranking in the game, yellow glove, one finger rank is the highest rank within the yellow glove ranks and starred rainbow one finger glove is the highest rank possible in the game.
Note: The White glove changes to a Yellow glove after obtaining the Rookie License.
The color of gloves changes in the similar order of the change of belt colors of Tae Kwon Do (white->yellow->green->blue->red->black). The glove ranking system goes through the following order[1]:
| 5 fingers | 4 fingers | 3 fingers | 2 fingers | 1 finger | |
|---|---|---|---|---|---|
| Yellow glove | 0 ~ 69 | 70 ~ 189 | 190 ~ 379 | 380 ~ 649 | 650 ~ 1119 |
| Green glove | 1120 ~ 1689 | 1690 ~ 2409 | 2410 ~ 3329 | 3330 ~ 4499 | 4500 ~ 6169 |
| Blue glove | 6170 ~ 7739 | 7740 ~ 9459 | 9460 ~ 11379 | 11380 ~ 13549 | 13550 ~ 16219 |
| Red glove | 16220 ~ 18789 | 18790 ~ 21519 | 21520 ~ 24459 | 24460 ~ 27659 | 27660 ~ 31359 |
| Black glove | 31360 ~ 34959 | 34960 ~ 38759 | 38760 ~ 42809 | 42810 ~ 47159 | 47160 ~ 52109 |
| Rainbow glove | 52110 ~ 57209 | 57210 ~ 62509 | 62510 ~ 68059 | 68060 ~ 73909 | 73910 ~ 80259 |
| Starred Yellow glove | 80260 ~ 85109 | 85110 ~ 90009 | 90010 ~ 95009 | 95010 ~ 100159 | 100160 ~ 105509 |
| Starred Green glove | 105510 ~ 110759 | 110760 ~ 116209 | 116210 ~ 121909 | 121910 ~ 127859 | 127860 ~ 134309 |
| Starred Blue glove | 134310 ~ 140559 | 140560 ~ 147159 | 147160 ~ 154109 | 154110 ~ 161459 | 161460 ~ 169509 |
| Starred Red glove | 169510 ~ 177759 | 177760 ~ 186309 | 186310 ~ 195259 | 195260 ~ 204709 | 204710 ~ 214659 |
| Starred Black glove | 214660 ~ 224809 | 224810 ~ 235209 | 235210 ~ 245909 | 245910 ~ 256959 | 256960 ~ 269009 |
| Starred Rainbow glove | 269010 ~ 282059 | 282060 ~ 296159 | 296160 ~ 311359 | 311360 ~ 327759 | 327760 ~ 3461591 |
| 1 star | 2 stars | 3 stars | 4 stars | 5 stars | |
| Yellow Stars1 | 346160 ~ 349559 | 349560 ~ 353009 | 353010 ~ 356509 | 356510 ~ 360109 | 360110 ~ 363809 |
| Green Stars1 | 363810 ~ 368009 | 368010 ~ 372809 | 372810 ~ 378309 | 378310 ~ 384609 | 384610 ~ 391909 |
| Blue Stars1 | 391910 ~ 399709 | 399710 ~ 408309 | 408310 ~ 417909 | 417910 ~ 428509 | 428510 ~ 440209 |
| Red Stars1 | 440210 ~ 452409 | 452410 ~ 465609 | 465610 ~ 480309 | 480310 ~ 497009 | 497010 ~ 515709 |
| Black Stars1 | 515710 ~ 535409 | 535410 ~ 557109 | 557110 ~ 581809 | 581810 ~ 610509 | 610510 ~ 644209 |
| Rainbow Stars1 | 644210 ~ 679909 | 679910 ~ 718609 | 718610 ~ 761309 | 761310 ~ 809009 | 809010 ~ MAX |
1Checked on Korean rankings, as close as can get for the moment being, though the Blue Star 4 and 5 switch-off is exact.
Numbers represent Race Points (RP) required for that ranking
Stars alone only appear in Popkart. More info is needed on them, as these measurements are approximate.
Advancing glove ranking specifically depends on number of Race Points (RP) earned at the end of each race. A number of RP and Lucci (Korean: 루찌) are awarded to the player for their final position within a race if they qualify (i.e. finish within 10 seconds of the first player) in single player games, or in team games, every member of a winning team shares RP and Lucci whether or not an individual team member qualifies.
RP and Lucci are also gained through the use of certain driving characters, cars, or items that boost gain based on simple use or meeting a certain ranking at the checkered flag of a race. Also, additional bonuses are awarded to those playing the game in a Korean internet cafes (Korean: PC방).
To qualify for L3 license training a Green glove ranking is required, while L2 and L1 require Blue and Red color glove rankings, respectively.
[edit] License Training Courses
The training courses for obtaining a license usually consist of teaching the player new skills (e.g. types of drifting in Speed Play, or how to use certain items in Item Play) and once the player has shown proficient ability in that skill by way of a test play on specially designed maps, then they can move on to the next course, and the next course, until they finish all the courses. The last course usually involves a Time Attack against a pre-determined time set by the game creators (completing a map on Speed game type within a set amount of time).
These license training courses require the player to pay a certain number of Lucci in order to compete for a skill or time attack. These lucci are obtainable from qualifying from normal multiplayer races.
You will have to be at certain level to start on getting another license.
[edit] See also
[edit] References
[edit] External links
- KartRider official website
- PopKart official website
- Taiwan KartRider official website
- Thai KartRider official website
- North American / Global KartRider official website
- KartWiki
- Mini (Korea) official website
- KartRider on the Electronic Sports League
- French KartRider website
- Comic(TW)
- CrazyKart Indonesia


