Creature Conflict: The Clan Wars
|Creature Conflict: The Clan Wars|
|Mode(s)||Single player, multiplayer|
Creature Conflict: The Clan Wars was developed by Mithis Entertainment and published by Cenega Publishing. The PC version was released in 2005. Although the developer made an Xbox version, it's unknown whether an Xbox version has been released finally.
The developer, Mithis Entertainment launched production under the working title Animal Planet: The Clan Wars, what was later renamed to Creature Conflict: The Clan Wars.
The way to release was paved with difficulties. The project started with Cenega Publishing, but finished with 1C. Cenega Publishing was close to shut down offices in the middle of the project, but luckily 1C came to the rescue, and made acquisition. Also the developer was forced to close offices in the end of 2005. Despite all that the game was released in 2006.
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The basic idea originates from the highyl popular Worms-tradition, namely to blend turn-based tactical and real time action/arcade elements together. The innovation of the Clan Wars was to turn the oldschool 2D battlefields of Worms into 3D mini-planets.
In a galaxy torn by war, four different animal clans battle for control over all the planets.
Humorous, turn based, squad combat game, heavy influenced by cartoons. The player can take control of his elite squad of highly trained mammals and guide them through a single player campaign mode to take control of the Universe, or get together with some friends (or enemies) across a LAN or Internet connection.
LAN multiplayer (up to 4 players) 4 warring clans 4 animals per Clan 1 leader (Boss) per clan Turn based + real time action 16 unique planets A fabulous, complex story Huge arsenal of weapons (30+) Multiplayer modes including: Rescue, Capture the Totem, Life Tag, Survival, King of the Hill and many, many more Terrain generator to ensure long-lasting fun 3D sound engine for an overwhelming experience Real-life physical model State-of-art graphical effects
PC, Xbox (uncertain)