Crime Patrol 2: Drug Wars
|This article does not cite any references or sources. (February 2007)|
|Crime Patrol 2: Drug Wars|
|Publisher(s)||American Laser Games, Digital Leisure|
Crime Patrol 2: Drug Wars (also known just as Drug Wars) is a live-action laserdisc video game, first released by American Laser Games in 1994. As the title implies, it is the sequel to the relatively popular arcade game Crime Patrol, with very similar gameplay, objectives and scenery. As all titles released by the company, Drug Wars is often criticized for its acting, lack of storyline creativity, and heavy reliance on cartoon clichés. The game was re-released by Digital Leisure in 2002.
The player steps into the shoes of an anonymous Drug Enforcement Administration agent whose goal is to track down and detain or eliminate a dangerous drug baron residing in South America, thus destroying his illegal cartel. Along the way, the agent will have to render any opposition harmless by any means necessary, as is the case in most other American Laser Games releases.
As in Crime Patrol, the player battles criminals and other villains in several widely varying environments. In the original game, however, the main character advances from the "Rookie" level to the "Delta Force" level, while in Drug Wars, he does not get promoted at any point, simply moving on from one location to another with few complex aims. Beginning in Sierra County, New Mexico, the agent continues to fight crime in Chicago, the United States-Mexico border and, finally, the baron's residence in South America. In each of these locations, the player can choose from three different assignments; when all three are complete, he moves on to the next location. The game is finished successfully by reaching and neutralizing the drug lord.
The seventh live-action shooting game released by American Laser Games is very similar to the company's previous releases Mad Dog McCree and The Last Bounty Hunter. Almost all possible choices are made by aiming the pistol the main character has at his disposal; this includes shooting enemies, reloading, selecting locations, options and pathways. When the player does not react in time and gets shot by a criminal, or happens to hit an innocent civilian, he or she loses a life, and is scolded, often sarcastically, by the partner assigned to the particular geographical location. The number of bullets in the gun's chamber is limited, but the weapon can be reloaded at any time.