Cro-Mag Rally

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Cro-Mag Rally
Developer(s) Pangea Software
Publisher(s) Pangea Software
Platform(s) Macintosh, iOS Windows Phone 7
Release date(s) (Mac)
  • NA July 10, 2008
  • EU August 24, 2008
(iOS)
Genre(s) Racing game
Mode(s) Single-player, multiplayer/two player
Distribution CD-ROM

Cro-Mag Rally is a third-person racing/arcade game made by Pangea Software, which takes place in caveman times. It is available for Mac OS Classic, Mac OS X, iOS, and Windows Phone 7.[1]

Gameplay[edit]

The game centers around two cavemen racers, Brog and Grag in vehicles made out of materials associated with cavemen, as they race through different stages of ancient history. There are many different weapons available to defend yourself and help you win the race. The Mac version utilizes the keyboard to control, and the iOS version uses the accelerometer and touchscreen to control.

Single-player mode[edit]

In single-player mode, one player races against five computer controlled racers through each of the nine racetracks, collecting arrowheads scattered around the track. At the beginning of the mode, only a few vehicles are available. However, as you progress through the mode, all eleven vehicles can be unlocked.

Multiplayer mode[edit]

Cro-Mag Rally has multiple different multiplayer games. On the Mac version, you can race with up to two people on the same computer with any vehicle on any track. A number of other modes are available as well, such as tag, survival, and capture the flag. This iOS version offers Tag and Capture the flag multiplayer via Game Center

Cars*[edit]

  • Mammoth mobile: This car is shown on the picture of "Desert" when you are choosing the racetrack for a singleplayer race. It is also shown on the picture of "Mount Conge", "Aztec City", and "Tar Pits" when you are choosing the arena for a multiplayer battle.
  • Bone buggy: This car is shown on the picture of "Jungle" when you are choosing the racetrack for a singleplayer race. It is also shown on the picture of "Maze" when you are choosing the arena for a multiplayer battle.
  • Geode cruiser: This car is shown on the picture of "Glaciers" when you are choosing the racetrack for a singleplayer race. It is also shown on the picture of "Coliseum" when you are choosing the arena for a multiplayer battle.
  • Log mobile: This car is shown on the picture of "Ramps" when you are choosing the arena for a multiplayer battle.
  • Turtle tank: This car is shown on the picture of "Stonehenge" when you are choosing the arena for a multiplayer battle.
  • Hot rock: This car is shown on the picture of "The Great Wall" when you are choosing the racetrack for a singleplayer race.
  • Trojan horse: This car is shown on the picture of "Crete" when you are choosing the racetrack for a singleplayer race.
  • Obelisk: This car is shown on the picture of "Giza" when you are choosing the racetrack for a singleplayer race.
  • Catapult: This car is shown on the picture of "Medieval" when you are choosing the racetrack for a singleplayer race. It is also shown on the picture of "Celtic" when you are choosing the arena for a multiplayer battle.
  • Chariot: This car is shown on the picture of "Viking Village" when you are choosing the racetrack for a singleplayer race.
  • The submarine is shown on the picture of the "Atlantis" stage because instead of driving you swim.

Racetracks[edit]

  • Desert: This stage is part of the Stone Age. As the name suggests, it takes place in a vast desert. There are tornadoes and cacti that racers have to dodge.
  • Jungle: This stage is part of the Stone Age. As the name suggests, it takes place deep in a jungle. There is fire and houses that racers have to dodge, as well as pterodactyls that drop explosive rocks.
  • Glaciers: This stage is part of the Stone Age. As the name suggests, it takes place on glaciers during the Ice Age. There are campfires, yetis, and polar bears that walk around the track. The racers have to avoid these.
  • Crete: This stage is part of the Bronze Age. It takes place in Ancient Greece. There are princess statues that shoot lightning bolts at the racers.
  • The Great Wall: This stage is part of the Bronze Age. It takes place in ancient China near the Great Wall. There are dragons who attempt to breathe fire on the racers and gongs that ring when racers crash into it.
  • Giza: This stage is part of the Bronze Age. It takes place in Ancient Egypt, complete with the Nile River, the Giza Pyramids, and the Sphinx. Camels, mummies, and scarabs walk around the track. The racers have to avoid these.
  • Medieval: This stage is part of the Iron Age. It takes place in the Dark Ages. There are cauldrons with hot oil inside them and catapults that throw boulders at the racers. The racers have to dodge these.
  • Viking Village: This stage is part of the Iron Age. As the name suggests, it takes place in a village during the Viking Age. Vikings and trolls walk around the track. The racers have to avoid these.
  • Atlantis: This stage is part of the Iron Age. As the name suggests, it takes place in the underwater city of Atlantis. Rather than driving through the race in a car, you navigate the racetrack via submarine. There are zappers in the track which make racers go faster. There are mines in the track that the racers have to avoid.

Powerups[edit]

The game includes at total of 12 powerups, some of which are only available on certain tracks or modes.

  • Bone Bomb: The Bone Bomb is an explosive which temporarily stops any enemy car that is hit by it.
  • Oil Slick: The Oil Slick reduces traction at the place where it is dropped.
  • Nitro: The Nitro powerup increases your speed on a racetrack for five seconds.
  • Homing Pigeon: The Homing Pigeon is a weapon which chases one of your enemies.
  • Bottle Rocket: The Bottle Rocket is a weapon which explodes and stops the opponent temporarily.
  • Roman Candle: The Roman Candle flies into the air and then falls on one of your opponents.
  • Freeze Bomb: The Freeze Bomb causes anyone hit by the explosion to freeze temporarily.
  • Land Mine: The Land Mine temporarily stops the first car that hits it.
  • Torpedo: The torpedo is an underwater weapon, used on the Atlantis racetrack
  • Sticky Tires: Sticky Tires is a powerup that activates immediately when hit. When used, it gives you high traction and makes it hard to skid.
  • Super Suspension: Super Suspension also activates immediately. It decreases how far you fly when you hit something.
  • Invisibility: Invisibility also activates immediately, and is only available in battles. It makes you invisible to the other player, even on the map.

Physics editor[edit]

In the Mac version of the game, there is a "Physics Editor" choice under "Options" which allows the player to alter elements of play such as speed, acceleration, suspension, and traction of each car, as well as gravity, though the Atlantis level is unaffected. This is an easy way to cheat, as one can set the other players' cars to a ridiculously high speed (i.e. 995) and they will thus be unable to make much, if any, progress while the player may set their own speed to a more reasonable number (such as 15) and complete all required laps and/or arrowhead collection.

Glitches[edit]

In the Mac version, there is a space outside the track where blackness makes up the bottom of the world, with a circle of black at the top and the background folded around it. One can drive on the blackness as though it were solid ground, and dust or steam appears when the player brakes. Occasionally the player may have difficulty maintaining control of his or her vehicle, and it may additionally take a long time for the brakes to kick in if applied.

There does not appear to be a limit to the space outside the track, and the triangle that marks the position of the player on the track will travel outside the boundary, traveling instead across the rest of the screen.

If somehow one makes it to the darkness in the Quest for Fire, one can take fire outside of the track and leave it places as though it were left on solid ground. Additionally, players may use items here, though Roman Candles will likely hit the player if they are fired, due to the lack of close proximity to any other players.

It is possible to glitch out of any map when you come to one of the many 2D walls that appear on almost all maps. To get out drive up to the wall and turn right and left repeatedly until you start slowly moving into the wall. This can also be performed in the first Bugdom game.

The Great Wall[edit]

In the Great Wall, towards the very end of the track, there is a spot left wide open where the fence shifts from wooden back to stone with flags. This spot is able to be driven through to the outside of the track.

Crete[edit]

In Crete, the first column on the right after the starting arch—the one ending the fence and beginning the hills—is able to be driven around to the outside of the track much like in the Great Wall. If one drives to the "ocean" part of the track, the ships are solid and the water, though it seems a level above the player, is able to be driven into (though they will hit an invisible barrier, preventing their easy access to and from the glitchy world). The statues are unable to hit the player, but there are pits along the outside that are difficult to get out of once fallen into.

The Viking Village[edit]

In the Viking Village, there is a place maybe three-quarters of the way along the track that is between a rock and an invisible wall where one can escape into the darkness similar to the Great Wall and Crete (though far less interesting once achieved, and far more difficult to do).

References[edit]

External links[edit]