||This article's lead section may not adequately summarize key points of its contents. (September 2013)|
|Release date(s)||October 23, 2007|
Culpa Innata (Latin: Innate Sin or Innate Fault) is a third person point-and-click adventure game by Istanbul-based developer Momentum AS and published by Strategy First. The game, according to the developer, was inspired by Alev Alatlı's novel Schrödinger's Cat.
The game is set in a fully 3D rendered environment, where the player controls Wallis, with a point-and-click interaction system. The game is non-linear in that it allows complete freedom of movement and exploration both in terms of the game itself and the narrative; a player's actions will dynamically affect the ending, giving the game an RPG element. In addition, the game reacts dynamically to the player's actions; the sequence that locations and events are unlocked are based on those actions, and can vary depending on the order in which they were unlocked. Culpa Innata features an in-game diary to track a player's progress. The game also features a proprietary logic engine that allows 10,000 condition links between the events in Culpa Innata, creating a different experience for every player.
The game also features a day/night cycle; certain events and characters appear only during a specific time of day.
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The game takes place in the year 2047 in the elitist, utopian city of Adrianopolis, part of a capitalist one world government called World Union, composed of most of the major First World countries, where disease and felonies have been nearly eliminated. World Union's value system is similar to the society established in Aldous Huxley's Brave New World, creating a certain level of societal expectations based on numerical indices pre-defined in the system that only take into account how much a person accumulates. Like Brave New World, the society is also extremely hedonistic, marriage (or "nuptial contracts" as they are called by the World Union) are obsolete, and relationships are entirely consistent of sexual interest, with multiple liaisons and even emotionless promiscuity, all of these are regarded as healthy relationships. Elements of Objectivism are included with the concept of pro-selfish attitudes, with citizens rated in numerical terms of skillfulness called an HDI (Human Development Index).
The game features multiple endings, based on the choices and actions of the player.
- "Culpa Innata Interview - Part 1". IGN. 2007-10-15. Retrieved 2007-11-05.
- "Culpa Innata Interview - Part 2". IGN. 2007-10-23. Retrieved 2007-11-05.
- "Culpa Innata review". JustAdventure.com. 2007-10-26. Retrieved 2007-11-04.[dead link]
- Collins, Jeffery (2008-01-29). "Culpa Innata review". Gameplasma. Retrieved 2008-04-10.
- Adams, Dan (2007-11-20). "Culpa Innata review". IGN. Retrieved 2007-11-23.
- "Culpa Innata 2: Chaos Rising // Press Release". GamesIndustry.biz. 2008-08-24. Retrieved 2009-01-10.