Curse of Xanathon

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Curse of Xanathon
X3 TSR9056 Curse of Xanathon.jpg
The cover of X3
Code X3
Rules required D&D Expert Set
Character levels 5-7
Campaign setting Mystara
Authors Douglas Niles
First published 1983
Linked modules
X1, X2, X3, X4, X5, X6, X7, X8, X9, X10, X11, X12, X13, XL1, XSOLO, XS2

Curse of Xanathon is a Dungeons & Dragons adventure module designed by Douglas Niles for use with the D&D Expert Set. It was published by TSR, Inc. (TSR) in 1983 and is designed for 5–8 player characters of level 5–7.[1]

Plot summary[edit]

The Duke of Rhoona begins issuing strange proclamations, such as decreeing that all taxes are to be paid in beer, horses are to be ridden backwards, and all dwarves are to be shaved and stretched to make them "presentable to human sensibilities".[2] Duke Stephan is suffering from a curse which was brought upon him by Xanathon, chief cleric of the Ethengar Khanate immigrants living inside Rhoona's walls, and Stephen's own treacherous guard captain, Draco Stormsailer.

The player characters must discover the nature of the Duke's affliction.[2] They will need to lift the curse from the Duke of Rhoona, as he is needed to lead his troops against an invading army.[3] To do this, they need to find the antidote for the curse. They must battle Xanathon, Draco, and their minions to achieve this goal.

Lawrence Schick, in his sourcebook of roleplaying games, Heroic Worlds, describes the module as a town adventure in which the players are tasked with solving a mystery in order to remove a curse.[3] The cursed town is threatened by a dwarven army, and the player characters must save the town.[4]

Publication history[edit]

X3 Curse of Xanathon was written by Douglas Niles, with art by Tim Truman, and published by TSR in 1982 as a thirty-two page booklet with an outer folder.[3] Curse of Xanathon was designed as an adventure for 5th-7th level D&D characters.[2] Curse of Xanathon was developed by Douglas Niles and Alan Hammack, and edited by Deborah Campbell Ritchie.[5]

Reception[edit]

Doug Cowie gave the module a positive review in Imagine magazine.[1] He called it a "welcome addition to the list of Expert Set modules",[1] but nevertheless had some problems with it. The detective-style module requires the player characters to proceed in an orderly fashion through five scenarios. Cowie noted that "No party of players that I have known ever does what they are supposed to, in the right order, through five different adventures."[1] The players are railroaded by a non-player character who "pops up whenever the party is going astray"[1] and three of the five adventures are initiated by an appearance of the ducal herald. In spite of this, Cowie thought that "this is a good module to play",[1] and he specifically praised the way the town is presented. He finished his review by calling it "a module rich in character and invention",[1] and "although it is unlikely that any party will follow through the story line [...] without a lot of guidance, if the DM can avoid making the players feel over-manipulated,there will be much enjoyment to be had."[1]

The module received 7 out of 10 overall in a review by Jim Bambra in issue No. 48 of White Dwarf magazine. He called Curse of Xanathon a "detective adventure", though he said that it was "very much a programmed affair" and "players move through a series of distinct and logical stages, discovering clues as they go."[2] He noted that if the players fail to follow the clues, the Dungeon Master must direct them to the next encounter, which cuts down on the amount of freedom available to them. Bambra deemed the module to be not as good as the contemporaneous releases for Advanced Dungeons & Dragons, but said it was superior to the two modules preceding it in the series, Isle of Dread and Castle Amber.[2]

References[edit]

  1. ^ a b c d e f g h Cowie, Doug (June 1983). "Game Reviews". Imagine (review) (TSR Hobbies (UK), Ltd.) (3): 15. 
  2. ^ a b c d e Bambra, Jim (December 1983). "Open Box: Dungeon Modules". White Dwarf (review) (Games Workshop) (48): 10. ISSN 0265-8712. 
  3. ^ a b c Schick, Lawrence (1991). Heroic Worlds. Buffalo, NY: Prometheus Books. p. 148. ISBN 0-87975-653-5. 
  4. ^ Livingstone, Ian (1982). Dicing with Dragons, An Introduction to Role-Playing Games (Revised ed.). Routledge. ISBN 0-7100-9466-3.  (preview)
  5. ^ Niles, Douglas. Curse of Xanathon (TSR, 1983)

External links[edit]