Cyber Chess

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Cyber Chess
Cyber Chess box front.jpg
Developer(s) William Tunstall-Pedoe
Publisher(s) The Fourth Dimension
Platform(s) Acorn Archimedes
Release date(s) 1993[citation needed]
Genre(s) Chess
Distribution Floppy disk

Cyber Chess is a chess-playing computer program developed by William Tunstall-Pedoe.[1][2] It was written for the Acorn Archimedes and published commercially by The Fourth Dimension.[2][3][4][5][6][7]

Development[edit]

Evaluation of moves was tuned by use of a genetic algorithm.[8]

Gameplay[edit]

The game provides play against another human or the computer (at various levels of difficulty). Saved games and graphics export as vector Drawfiles are supported.[9]

Reception[edit]

In Acorn User's games review of 1993/94, Cyber Chess was listed number 55 in the Best 100 Games.[10] The game was well received by the magazines Acorn Computing[5] and Archimedes World,[6] but the retail price of £35 was criticised by The Icon Bar in an article about the marketing of RISC OS games.[11]

References[edit]

  1. ^ Shackle, Eric. "Web Sites Are Wise Bets For Anagrams". The Globe and Mail. Retrieved January 12, 2012. [...] highly qualified computer boffin, William Tunstall-Pedoe [...] developed a complete commercial chess-playing program, Cyber Chess. 
  2. ^ a b Hersee, Andrew (Winter 1993/4). "SuperGram II". Eureka (10). p. 13. Retrieved January 17, 2012. William Tunstall-Pedoe is also the author of Cyber Chess, available from The Fourth Dimension [...]  Check date values in: |date= (help)
  3. ^ Moore, Gareth (July 3, 2000). "Acorn Gaming: Database". Acorn Gaming. Retrieved January 4, 2012. 
  4. ^ "Cyber Chess". Archive 5 (12). September 1992. Retrieved January 17, 2012. 
  5. ^ a b Sinha, Raj (October 1992). "Cyber Chess...the mating game". Acorn Computing. p. 63. Cyber Chess is the best game of chess on the Archimedes 
  6. ^ a b Evans, Jonathan (October 1992). "Cyber Chess". Archimedes World. p. 76. Cyber Chess is being promoted as 'The definitive chess-playing program' for Acorn... a grand claim indeed but the program goes a long way towards fulfilling it 
  7. ^ Tunstall-Pedoe, William. "CV". Retrieved January 4, 2012. I developed a complete commercial chess-playing program from scratch including a high quality chess engine, animated graphics, sound effects and a full state-of-the-art user interface. The product was marketed as Cyber Chess and published by The Fourth Dimension. 
  8. ^ Tunstall-Pedoe, W. (1991). "Genetic Algorithms Optimising Evaluation Functions". ICCA Journal (International Computer Chess Association) 14 (3): 119–128. 
  9. ^ Bradforth, David. "Cyber Chess". RISC World. Retrieved January 10, 2012. Cyber Chess is a RISC OS 4 and StrongARM compliant chess program [...] can be played against the computer, at varying levels, or between two players [...] can save the current board setup as a native Cyber Chess file for returning to later; and additionally you can save the board layout as a Draw file. 
  10. ^ "Games Review", Acorn User, 1994 
  11. ^ Fountain, Tim (December 7, 2000). "How lack of advertising is still stifling RISC OS". The Icon Bar. Retrieved January 10, 2012. [...] products developed without any real feedback from the market being sold at rip-off prices (Cyber Chess for £35 anyone?). While this price might seem fair to the publishers, it certainly doesn't to the buyers.