One part of the exhibition was concerned with algorithms and devices for generating music. Some exhibits were pamphlets describing the algorithms, whilst others showed musical notation produced by computers. Devices made musical effects and played tapes of sounds made by computers. Peter Zinovieff lent part of his studio equipment - visitors could sing or whistle a tune into a microphone and his equipment would improvise a piece of music based on the tune.
Another part described computer projects such as Gustav Metzger's self destructive Five screens with computer, a design for a new hospital, a computer programmed structure, and dance choreography.
The machines and installations were a very noticeable part of the exhibition. Gordon Pask produced a collection of large mobiles with interacting parts that let the viewers join in the conversation. Many machines formed kinetic environments or displayed moving images. Bruce Lacey contributed his radio-controlled robots and a light-sensitive owl. Nam June Paik was represented by Robot K-456 and televisions with distorted images. Jean Tinguely provided two of his painting machines. Edward Ihnatowicz's biomorphic hydraulic ear turned toward sounds and John Billigsey's Albert 1967 turned to face light. Wen-Ying Tsai presented his interactive cybernetic sculptures of vibrating stainless-steel rods, stroboscopic light, and audio feedback control. Several artists exhibited machines that drew patterns that the visitor could take away, or involved visitors in games. Cartoonist Rowland Emett designed the mechanical computer Forget-me-not, which was commissioned by Honeywell.
Computer generated movies were represented by John Whitney's permutations and a Bell Labs movie on their technology for producing movies. Some samples included images of teseracts rotating in four dimensions, a satellite orbiting the earth, and an animated data structure.
Computer graphics were also represented, including pictures produced on cathode ray oscilloscopes and digital plotters. There was a variety of posters and graphics demonstrating the power of computers to do complex (and apparently random) calculations. Other graphics showed a simulated Mondrian and the iconic decreasing squares spiral that appeared on the exhibition's poster and book. The Boeing Corporation exhibited their use of wireframe graphics.
The exhibition provided the energy for the formation of British Computer Arts Society which continued to explore the interaction between science, technology and art, and put on exhibitions (for example "Event One" at the Royal College of Art  ).
- Charlie Gere, ‘Minicomputer Experimentalism in the United Kingdom from the 1950s to 1980’ in Hannah Higgins, & Douglas Kahn (Eds.), Mainframe experimentalism: Early digital computing in the experimental arts. Berkeley, CA: University of California Press (2012), p. 119
- "THE HONEYWELL-EMETT 'FORGET-ME-NOT' (PHERIPHERAL PACHYDERM) COMPUTER". Chris Beetles Gallery. Retrieved 2013-11-18.
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- Algorithmic art
- Computer art
- Cybernetic art
- Electronic Art
- Generative art
- New Media Art
- Virtual art
- Reichardt, Jasia (ed), Cybernetic Serendipity, the computer and the arts, Studio International Special Issue, London England
- Fernandez, Maria (Fall, 2008). "Detached from history: Jasia Reichardt and Cybernetic Serendipity". Art Journal.
- Usselmann, Rainer (October 2003). "The Dilemma of Media Art: Cybernetic Serendipity at the ICA London". Leonardo 36 (5): 389–396.
- MacGregor, Brent (October 2002). "Cybernetic Serendipity Revisited" (PDF). Proceedings of the 4th conference on Creativity & cognition: 11. doi:10.1145/581710.581713. (requires membership)
- "Cybernetic Serendipity". Retrieved 2008-10-08.