Cybernoid

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Cybernoid: The Fighting Machine
Cybernoid
Cover art
Developer(s) Raffaele Cecco
Publisher(s) Hewson Consultants
Platform(s) ZX Spectrum, Atari ST, Amstrad CPC, C64, NES, Amiga, Virtual Console
Release date(s) 1987
Virtual Console
  • EU June 27, 2008
Genre(s) Shoot 'em up
Mode(s) Single player
Distribution Cassette, floppy disk

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, whilst the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

Gameplay[edit]

In Cybernoid, pirates have raided the storage depots of the Federation and stolen minerals, jewels, ammunition and the latest battle weaponry. The Cybernoid ship has been dispatched with instructions to retrieve the stolen booty and to return it to storage within a specified time limit. The cybernoid needs to battle the pirates and their planetary defense systems in order to retrieve the stolen booty.

Cybernoid is split into levels with each level consisting of several screens which are travelled via a flick-screen system of play rather than scrolling. The hazards in each screen can be different - some will have just enemy pirate ships, some homing missiles, some gun turrets, some indestructible enemies on fixed-paths that have to be traversed and some a mixture of these. The Cybernoid ship can collect power-ups for assistance (including a rear-gun and a giant spiked ball which flies around the ship) and also use a variety of built-in special weapons such as shields and homing missiles.

Shooting pirate ships often leaves power-ups or jewels which Cybernoid can then collect.

The NES version was made by Studio 12 productions, consisting of Chris Harvey as the programmer and Adrian Carless for the graphics. They put a few in-jokes into the title page, the main one being that the Cybernoid ship was designed by "M.Sugden", referencing the British Actress Molly Sugden, who played Mrs Slocobme on the TV series Are You Being Served?.

Critical reaction[edit]

Cybernoid achieved great critical success. CRASH magazine awarded an overall score of 96%, with one reviewer exlaiming: "Fantastic! Who needs 16-bit machines when Hewson and Raffaele Cecco can produce games like this on the 8-bit Spectrum?", referring to the smooth animation and addictive gameplay.[2]

Your Sinclair also awarded the game 9 out of 10, the reviewer also highlighting the excellent graphics, fast gameplay and the fact that tactics are required to pass each screen.[3] The game was voted number 36 in the Your Sinclair Official Top 100 Games of All Time.[4]

Sequel[edit]

Following the Cybernoid a sequel, titled Cybernoid II: The Revenge, was published the following year on the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. In 2004 it was one of the games featured on the C64 Direct-to-TV. The plot of the sequel revolved around the return of the pirates in a new Battlestar, again plundering Federation storage depots.

External links[edit]

References[edit]

  1. ^ "Load Up on Excitebike Action, Musical Plankton and More". Nintendo of America. 9 November 2009. Retrieved 9 November 2009. 
  2. ^ CRASH issue 51 at CRASH Online
  3. ^ Your Sinclair issue 29 at The Your Sinclair Rock 'n' Roll Years
  4. ^ "YS Top 100 Games of All Time". Your Sinclair. September 1993.