Dana S. Nau
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| Dana S. Nau | |
|---|---|
| Born | December, 1951 Illinois |
| Nationality | United States |
| Fields | Computer Science, Artificial Intelligence |
| Institutions | University of Maryland, College Park |
| Alma mater | Duke University - Ph.D., 1979 University of Missouri-Rolla - B.S., 1974 |
| Known for | automated planning and scheduling, HTN planning, game tree pathology |
Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.
[edit] Honors
- 1996 – Fellow, AAAI
[edit] References
- ^ http://www.cs.umd.edu/~nau/publications.html
- ^ Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9.
- ^ http://www.cs.umd.edu/projects/shop/
- ^ http://www.laas.fr/planning
- ^ http://www.aaai.org/Awards/fellows-list.php
[edit] External links
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Categories:
- Living people
- University of Maryland, College Park faculty
- Artificial intelligence researchers
- American computer scientists
- Duke University alumni
- Missouri University of Science and Technology alumni
- American academics
- Fellows of the Association for the Advancement of Artificial Intelligence
- 1951 births
- American academic biography stubs