Dana S. Nau

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Dana S. Nau
Born December, 1951
Illinois
Nationality United States
Fields Computer Science, Artificial Intelligence
Institutions University of Maryland, College Park
Alma mater Duke University - Ph.D., 1979
University of Missouri-Rolla - B.S., 1974
Known for automated planning and scheduling, HTN planning, game tree pathology

Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland, College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.

[edit] Honors

  • 1996 – Fellow, AAAI

[edit] References

  1. ^ http://www.cs.umd.edu/~nau/publications.html
  2. ^ Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9. 
  3. ^ http://www.cs.umd.edu/projects/shop/
  4. ^ http://www.laas.fr/planning
  5. ^ http://www.aaai.org/Awards/fellows-list.php

[edit] External links



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