The Dance Dance Revolution (Game Boy versions) are a series of Japanese-exclusive Dance Dance Revolution games released for the Game Boy Color. The versions made are Dance Dance Revolution GB (released August 3, 2000), Dance Dance Revolution GB2 (November 16, 2000), Dance Dance Revolution GB Oha Super Kids Station (February 8, 2001), Dance Dance Revolution GB3 (March 15, 2001), and Dance Dance Revolution GB Disney Mix (March 29, 2001). All these five titles were developed by Now Production.
The Game Boy versions of Dance Dance Revolution are the first in the series to lack the traditional dance mats meant for feet. Instead, a plastic pad comes with the games and can be clipped onto the front of the player's Game Boy. All of the games immediately provide an option to play using the pad, which is designed to visually resemble a traditional DDR dance pad. This is meant to give the games a more authentic and familiar feel, allowing the player to "dance" with his or her fingers. If the pad is not available, the games can still be played by using the Game Boy's directional arrows and leaving the dance pad option off; this option simply changes the arrow controls to match the edges of the pad. For dealing with jumps (two arrows at the same time), the 'B' button functions as the up arrow, while the 'A' button works as the right arrow. This extra feature is provided since the Game Boy's directional pad does not allow pressing up+down or left+right at the same time.
The series is also well known for an arrow sync issue that makes every song a whole 8th note early, making it difficult to score well.
Since 2005, it has been possible to use the Game Boy Player together with the GCN Action Pad (bundled with Dance Dance Revolution Mario Mix) or the Mad Catz Beat Pad (bundled with MC Groovz Dance Craze and licensed by Nintendo) in order to play the game as it was never intended - on a dance pad. However, due to common errors that the Game Boy Player introduces, gameplay is characterized by impaired sensitivity in the pad, double-strike errors, and time sync issues. These errors are a result of the fact that several of the GameCube's peripherals have been made after the release of the Game Boy Player and they could not have been anticipated at the time of its release.
It should also be noted that these issues could be inherent to the game software, as using the Action Pad and a GBC emulator (as opposed to using the Game Boy Player) on the Game Cube yields the same timing/sensitivity errors.
The Game Boy versions of Dance Dance Revolution include various lower-quality synthesized renditions of songs appearing in previous mixes. These mixes are noteworthy in that they contain no original musical content.