Danganronpa: Trigger Happy Havoc

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Danganronpa: Trigger Happy Havoc
Danganronpa cover art
Cover art for North American PlayStation Vita release, featuring the main antagonist, Monokuma.
ダンガンロンパ 希望の学園と絶望の高校生
(Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei)
Genre Murder mystery, Action-adventure
Game
Developer Spike / Spike Chunsoft
Publisher
Genre Adventure, visual novel
Platform PlayStation Portable
iOS
Android
PlayStation Vita
Released PSP
  • JP November 25, 2010[2]
iOS, Android
PS Vita
  • JP October 10, 2013
  • TW January 16, 2014[4]
  • NA February 11, 2014[5]
  • EU February 14, 2014
  • AUS February 14, 2014
Manga
Written by Spike
Illustrated by Hajime Touya
Published by Enterbrain
Demographic Shōnen
Magazine Famitsu Comic Clear
Original run June 24, 2011October 18, 2013
Light novel
Danganronpa/Zero
Written by Tsuyoshi Kodakazu
Illustrated by Rui Komatsuzaki
Published by Xinghai Fictions
Original run September 15, 2011October 13, 2011
Volumes 2
Manga
Danganronpa: The Animation
Written by Spike Chunsoft
Illustrated by Samurai Takashi
Published by Kadokawa Shoten
Demographic Shōnen
Magazine Shonen Ace
Original run July 2013 – ongoing
Anime television series
Danganronpa: The Animation
Directed by Seiji Kishi
Written by Makoto Uezu
Music by Masafumi Takada
Studio Lerche
Licensed by
Network MBS, TBS, CBC, BS-TBS
Original run July 4, 2013September 26, 2013
Episodes 13 (List of episodes)
Light novel
Danganronpa Kirigiri
Written by Takekuni Kitayama
Illustrated by Rui Komatsuzaki
Published by Xinghai Fictions
Original run September 13, 2013 – ongoing
Volumes 2
Portal icon Anime and Manga portal

Danganronpa: Trigger Happy Havoc (ダンガンロンパ 希望の学園と絶望の高校生 Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei?, lit. Danganronpa: Academy of Hope and High School Students of Despair)[6] is a murder mystery visual novel developed and published by Spike Chunsoft (formerly Spike) and the first game in the Danganronpa series. The game was originally released in Japan for the PlayStation Portable on November 25, 2010 and was later ported to iOS and Android devices on August 20, 2012. Two manga adaptations and two spin-off novels have been published, and a television anime adaptation by Lerche aired between July and September 2013.

A sequel, Danganronpa 2: Goodbye Despair, was released for PlayStation Portable on July 26, 2012. A compilation of both games, titled Danganronpa 1・2 Reload, was released for PlayStation Vita in Japan on October 10, 2013.[1] NIS America released the Vita remake of the first game in North America on February 11, 2014, and in Europe and Australia on February 14, 2014.[1][5] Another game, titled Zettai Zetsubō Shōjo: Danganronpa AnotherEpisode, will be released for the PS Vita in 2014.[7]

The series' title, Danganronpa, is compounded from the Japanese words for "bullet" (弾丸 dangan?) and "refutation" (論破 ronpa?).

Gameplay[edit]

Danganronpa: Trigger Happy Havoc casts players in the role of Makoto Naegi, a student of Hope's Peak Academy, who finds himself trapped in a game of mutual killing among his students. Gameplay is similar in style to the Ace Attorney series, revolving around investigation and finding contradictions, albeit with an emphasis on faster gameplay.[6][8][9] Each chapter of the game features two styles of gameplay; School Life, in which the player explores the academy and progresses through the story, and the Class Trials, where the player must deduce the culprit of a crime.

During School Life, the player can explore the school grounds in first-person perspective, with more areas of the academy becoming available as the game progresses. Whilst in one of the various rooms, players move a crosshair cursor which is used to initiate conversations with characters or examine parts of the environment. Examining certain objects yields Monokuma Medals, which can be used in a capsule machine in the school shop to unlock presents. School Life is divied into two sections; "Daily Life" and "Deadly Life". In the Daily Life sections, players converse with various characters and move the plot along. Certain comments can be 'reacted' to reveal new information. In designated 'Free Time' segments, players can choose to hang out with specific characters and give them presents, which in turn reveals more information about them and unlocks various Skills that can be used in the Class Trials. When a crime scene is discovered, the game shifts to the Deadly Life section, in which the player must search for clues throughout the academy. Evidence and testimonies gathered are stored in the player's e-Handbook, where players can also save their game. When all possible evidence is located, the game moves on to the Class Trial. Prior to a Class Trial, players can assign any Skills they have unlocked, which can assist them during gameplay.

The Class Trials are the main section of the game, in which the students must discuss amongst themselves who the culprit is. With the exception of occasions where the player must answer a multiple choice question or present a piece of evidence, Class Trials consist of four main styles of gameplay: Nonstop Debate, Hangman's Gambit, Bullet Time Battle and Closing Argument. The most common of these is the Nonstop Debate, where characters will automatically discuss their thoughts on the case, with potential 'weak points' highlighted in yellow. During these sections, the player is armed with "Truth Bullets", metaphorical bullets containing evidence relevant to the discussion. In order to break the debate, the player must find a lie or contradiction amongst the weak points and shoot it with a bullet containing the evidence that contradicts it. Players can also silence disruptive purple chatter to earn extra time and utilise a Concentration meter to slow down the conversation and make shots more easily. These sections become more difficult as the game progresses and more possible weak points are added, with later trials occasionally requiring the player to use one remark as ammunition against another. Hangman's Gambit is a shooting puzzle section in which the player must shoot down specific letters that spell out a clue. Bullet Time Battle is a one-on-one debate against another student featuring rhythm style gameplay. As the opponent makes remarks, the player must press buttons in time to the beat to lock onto the remarks and shoot them down. Finally, Closing Argument is a puzzle in which players piece together a comic strip depicting how a crime went down. The players Influence amongst the other students is represented by hearts, which is reduced whenever the player makes errors in shooting contradictions or presenting evidence and is slightly replenished when correct evidence is presented. The game ends if the player loses all of their Influence, or if they run out of time during a segment. At the end of a trial, players are ranked on their performance, with additional Monokuma Medals awarded for high ranks.

The PlayStation Vita version features an exclusive School Life mode, based on the Island Mode introduced in Danganronpa 2, which is unlocked after clearing the game once. In this 'What If?' mode, Monokuma tasks the students with building several backup units of himself over several days. Each day, the player assigns students to scavenge rooms for necessary materials needed to build each concept, keep the school clean, or rest up to recover energy. During Free Time, players can either hang out with the other students to unlock skills, just like in the main game, or use Trip Tickets earned from completed concepts to take them on trips. The Vita version also features high resolution graphics and optional touchscreen controls.

Story[edit]

Danganronpa takes place at an elite high school called Hope's Peak Academy (希望ヶ峰学園 Kibōgamine Gakuen?), which accepts talented "Ultimate" students (超高校級 chō-kōkō-kyū?, lit. Super High School Level) of the highest caliber in various fields each year.[6] Makoto Naegi, a fairly optimistic but otherwise average student, is selected in a raffle and chosen to enroll into the academy as the "Ultimate Lucky Student".[6] However, when Makoto arrives inside the Academy, he loses consciousness and wakes up locked inside the school, where he meets fourteen other newly picked Ultimate students who are in the same situation as him. It is there that a sadistic, remote-controlled bear named Monokuma appears before them, telling them they will be imprisoned in the academy for the rest of their lives, and that they will be put to death if they violate any of the schools rules. He offers only one way for students to "graduate" from the academy: murder another student and not be identified as the culprit.

When a murder occurs, a "class trial" (学級裁判 gakyū saiban?) is held, in which the remaining students must determine amongst themselves who the killer is. As the game progresses, several students are killed, and Makoto frequently takes the role of arbiter of the trial, and provides most of the logical insights. Makoto receives assistance from Kyoko Kirigiri, a mysterious girl with no recollection of her past, but possessing keen observational and deductive skills. However, through their investigations, it becomes clear to the remaining students that regardless of what they do, Monokuma has no intention of letting them leave the academy. In addition, following each trial, after a period of time has passed, Monokuma instigates further strife by direct manipulation: threatening students' families, threatening to reveal embarrassing secrets, or offering a bounty to provoke the remaining students. In the second to last trial, while it has become obvious to the player that the person controlling Monokuma committed the "murder", the only possible culprits from the surviving students is either Makoto or Kyoko. In the canon plot, Makoto sacrifices himself, and is declared summarily guilty by Monokuma without a vote. However, during Makoto's execution, he is saved by an artificial intelligence previously introduced into the schools computer network and instead falls into an underground dump. Escaping from the dump with help from Kyoko, the surviving students band together to work against Monokuma, and find out the true mastermind behind the death game is Junko Enoshima, one of the students previously thought killed, but who had, in fact, employed her identical twin sister, Mukuro Ikusaba, to impersonate her, only to ultimately kill her on a whim.

Junko reveals that the students all had already been in the academy for two years and all knew each other. However, when an unspecified apocalyptic event, caused by a mysterious movement calling themselves "Ultimate Despair", led global society to collapse and violent anarchy erupted world-wide, the students and the headmaster agreed to barricade themselves inside the academy to wait out the crisis. Unfortunately, Junko, herself a secret member of and the implied leader of Ultimate Despair, then murdered the headmaster, took control of the academy, and erased all of the students' memories of having known each other. Her motivation is to spread further despair all over the world by televising the world's brightest and most talented students murdering each other. Having been found out and her plans foiled, Junko then commits suicide by subjecting herself to a combination of all of the executions she used to kill the past culprits.

Afterwards, Makoto, Kyoko, and the other surviving students exit the academy, uncertain of the current state of the world. In a post-credits scene, Monokuma mysteriously re-activates and swears that it will continue its quest to spread despair.

Development[edit]

Danganronpa uses a special graphics technique, termed "2.5D Motion Graphics", used to blend 2D character and item art within a 3D explorable environment.[6] The game uses pop art and a bright and colorful style, such as using bright pink-colored blood, as a way to contrast the dark subject matter of murder.[10] The game's scenario was written by Kazutaka Kodaka, with character designs by Rui Komatsuzaki. Kodaka stated he desired to "...shake user's heart by showing a devastating accident in not devastating ways. But, by some measure, it might be more shocking than showing a devastating scene."[10] Prior to release, a free demo version containing the first chapter of the game (with a different victim from the final game) was made available. A bonus key chain with a figure of Monokuma on it was given to people pre-ordering the original PlayStation Portable version.[11] The game was ported to iOS and Android in August 2012, with new features such as retina display support, touch screen controls, and a new image gallery.[12] The game could be purchased either separately by chapter, or as a whole like the PlayStation Portable release.[13] The fan translation group Project Zetsubou released an unofficial English translation patch for the PlayStation Portable version of the game on June 23, 2013.[14] Two smartphone applications, Danganronpa: Monokuma no Gyakushū (ダンガンロンパ モノクマの逆襲?, lit. Danganronpa: Monokuma Strikes Back) and Alter Ego (アルターエゴ Arutāego?), were released for Android devices on April 27, 2012 and iOS devices on May 23, 2012.[15]

Legacy[edit]

A sequel, Danganronpa 2: Goodbye Despair was released for the PlayStation Portable in Japan on July 26, 2012, carrying on the previous game's premise to a deserted tropical island setting.[16] A remake of both Danganronpa and its sequel, titled Danganronpa 1・2 Reload, was released on PlayStation Vita in Japan on October 10, 2013.[17] On July 6, 2013, NIS America announced they would be releasing the Vita version of the first game in North America and Europe in February 2014, featuring both English and Japanese audio.[18] The PlayStation Vita game has been localised into Chinese with the assistance of Sony Computer Entertainment Japan Asia.[19] A premium edition, containing an art book, soundtrack CD and collector's box, will be available.[20] After the first game's western release, NIS America announced it would be releasing Danganronpa 2 in Fall 2014.[21] A third-person shooter, titled Zettai Zetsubō Shōjo: Danganronpa AnotherEpisode, was announced for PlayStation Vita on September 9, 2013, with the trailer also hinting towards a possible release of a third game in the series.[22] In an Interview the game producer Yoshinori Terasawa said that at the beginning the team thought to create an original character for Zettai Zetsubō Shōjo: Danganronpa AnotherEpisode, but they choose to use Makoto's sister as the main character. He also said that they are thinking about making a third Danganronpa, but they haven't decided on anything specific just yet.[23]

Other media[edit]

Manga[edit]

Danganronpa has received two manga adaptations. The first adaptation, illustrated by Saku Toutani, was published in Enterbrain's Famitsu Comic Clear web magazine between June 24, 2011 and October 18, 2013, and is told from the perspective of the other students.[24] The second, illustrated by Samurai Takashi and based on the anime series, began serialization in Kadokawa Shoten's Shōnen Ace magazine from July 2013. An official fanbook and comic anthologies based on both the game and the anime have also been published.

Novels[edit]

A spin-off novel based on the game written by Tsuyoshi Kodakazu and illustrated by Rui Komatsuzaki, titled Danganronpa/Zero (ダンガンロンパ/ゼロ?), was released in two volumes between September 15, 2011 and October 13, 2011.[25] Another novel series written by Takekuni Kitayama and illustrated by Komatsuzaki, titled Danganronpa Kirigiri (ダンガンロンパ霧切?), began release from September 13, 2013.[26] A mini light novel written by Ryogo Narita, titled Danganronpa IF: The Button of Hope and the Tragic Warriors of Despair (ダンガンロンパIF 希望の脱出装置と絶望の残念無双 Danganronpa IF: Kibō no Dasshutsusōchi to Zetsubō no Zan'nen Musō?), is unlockable in Danganronpa 2 after clearing the game once. The story tells of an alternate universe in which Makoto manages to find an alleged escape switch.

Anime[edit]

In December 2012, Kadokawa Shoten's Newtype magazine announced that there would be an anime television series adaptation of the game, titled Danganronpa: The Animation, produced by Lerche and directed by Seiji Kishi.[27] The series aired between July 4, 2013 and September 26, 2013 and was simulcast by Funimation. The final Blu-ray/DVD volume, released on February 26, 2014, contains an extended final episode.[28] The opening theme is "Never Say Never" by TKDz2b with rapping provided by Jas Mace and Marchitect (aka The 49ers) and Tribeca, whilst the ending theme is "Zetsubōsei: Hero Chiryōyaku" (絶望性:ヒーロー治療薬 Despairity: A Hero's Treatment?) by Suzumu feat. Soraru. The opening theme for episode one is "Danganronpa" by Masafumi Takada whilst the opening theme for episode four is "Monokuma Ondo" (モノクマおんど?) by Sachiko Kobayashi feat. Monokuma. The ending theme for episode 13 is "Saisei -rebuild-" (再生 -rebuild- Playback -rebuild-?) by Megumi Ogata.

Soundtracks[edit]

The game's original soundtrack, composed by Masafumi Takada, was released by Sound Prestige Records on February 14, 2011. The anime adaptation's original soundtrack was released by Geneon Universal Entertainment on August 28, 2013.

Appearances in other games[edit]

Monokuma appears in some downloadable content for Spike Chunsoft's role-playing game, Conception II: Children of the Seven Stars.[29] A Monokuma costume also appears in the Japanese version of Terraria, which was published by Spike Chunsoft in that region.[30] Another Spike game developed for the PlayStation Portable, Gachitora: The Roughneck Teacher in High School, allows the player to wear a Monokuma costume if a Danganronpa save file is present upon playing Gachitora.[31]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 83.32%[32]
Metacritic 82[33]
Review scores
Publication Score
Electronic Gaming Monthly 9.0[36]
GamesRadar 4/5[35]
GameSpot 8/10[37]
IGN 8.5[34]
ZTGD 9/10[38]
Hardcore Gamer 4/5[39]
GamingTrend 85/100[40]
MyM 9/10[41]
Metro 8/10[42]

Both the Japanese and English releases have received critical acclaim. Famitsu gave the original PSP game a score of 36/40, based on four scores of 10, 9, 8 and 9.[citation needed] GamesRadar gave the English Vita release 4/5 stars, calling its story one that "weaves a devilishly addictive tale you'll want to see through to the end."[35] IGN gave the game a score of 8.5, praising its writing and soundtrack and calling it "a must-own game for hardcore Vita owners".[34] Hardcore Gamer gave the game a 4/5 saying "it's exciting and has an uncanny ability to leave its players slack-jawed at the sights of the unraveling plot points." [39] Destructoid gave the game a score of 8.5/10, praising its art style and well thought out story.[43] GameSpot gave the game a score of 8/10, praising its story and diverse characters, whilst criticising that the School Life mode is lacking.[37] MyM gave the game a total of 9/10 saying: "What makes Trigger Happy Havoc stand out from most visual novel games is how well it weaves other genres into its narrative.[41] British newspaper Metro gave it 8 out of 10, praising the writing and character development, but being critical of slow early pacing and anime-tropes.[42] Cubed3 awarded a 9/10, describing Danganronpa as "an absolute treat, and a much-needed welcome addition to the visual novel genre in the West."[44]

Sales[edit]

Danganronpa sold 25,564 copies in Japan in its first week,[45] making it the top selling PlayStation Portable game of the week, and eighth across all platforms.[46] After three months of sales, the game had sold over 85,000 copies, a number Spike CEO Mitsutoshi Sakurai would label a success.[47] Danganronpa 1・2 Reload for the PlayStation Vita sold 76,172 copies during the first week of release in Japan during October 2013.[48]

References[edit]

  1. ^ a b c "NISA Licenses DanganRonpa, Demon Gaze Games in West - Interest". Anime News Network. 2013-07-03. Retrieved 2013-08-14. 
  2. ^ "Danganronpa: School of Hope and Students of Despair - PlayStation Portable - GameSpy". Psp.gamespy.com. 2010-11-25. Retrieved 2012-12-15. 
  3. ^ "iTunes App Store で見つかる iPhone、iPod touch、iPad 対応 ダンガンロンパ 希望の学園と絶望の高校生". Itunes.apple.com. 2012-08-21. Retrieved 2012-12-15. 
  4. ^ 槍彈辯駁 希望學園與絕望高中生 (中日文合版), Sony Computer Entertainment Asia
  5. ^ a b "Danganronpa: Trigger Happy Havoc Coming to PS Vita on February 11th, 2014". Blog.us.playstation.com. Retrieved 2014-03-24. 
  6. ^ a b c d e Gantayat, Anoop (Aug 12, 2010). "Spike Details High Speed Detective Action Game Dangan-ronpa". Andriasang.com. Retrieved Dec 16, 2012. 
  7. ^ 2013-09-09, DanganRonpa: Another Episode announced for PS Vita, Gematsu
  8. ^ Ishaan . September 13, 2010 . 4:25pm (2010-09-13). "Spike’s Danganronpa Trailer Of Hope & Despair". Siliconera. Retrieved 2012-12-15. 
  9. ^ Spencer . August 5, 2010 . 1:28pm (2010-08-05). "Danganronpa Teaser Video Breaks Out". Siliconera. Retrieved 2012-12-15. 
  10. ^ a b Spencer . October 28, 2010 . 12:33pm (2010-10-28). "Dangan-rompa Interview Discuses Character Design And Battle Royale". Siliconera. Retrieved 2012-12-15. 
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  15. ^ "モノクマの逆襲 for ダンガンロンパ|人気ゲーム「ダンガンロンパ」のミニゲーム集!スマフォアプリ版が待ち遠しくなる!|アプリゲット". Appget.com. 2012-05-03. Retrieved 2013-08-14. 
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  19. ^ 2014-01-27, Dekamori Senran Kagura Will Also Get A Chinese Version, Siliconera
  20. ^ http://store.nisamerica.com/Danganronpa-Trigger-Happy-Havoc-Premium-Edition
  21. ^ http://nisamerica.com/pressreleases/Dangan2_announce_20140213.pdf
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  24. ^ "Danganronpa Kibō no Gakuen to Zetsubō no Kōkōsei Manga Ends in Famitsu Comic Clear". Anime News Network. 2013-10-28. Retrieved 2013-11-01. 
  25. ^ "Amazon.co.jp: ダンガンロンパ/ゼロ(上) (星海社FICTIONS): 小高 和剛, 小松崎 類: 本". Amazon.co.jp. Retrieved 2013-08-14. 
  26. ^ "Amazon.co.jp: ダンガンロンパ霧切 1 (星海社FICTIONS): 北山 猛邦, 小松崎 類: 本". Amazon.co.jp. Retrieved 2013-11-01. 
  27. ^ "Persona 4's Kishi Directs Danganronpa Game's TV Anime". Anime News Network. Dec 7, 2012. Retrieved Dec 16, 2012. 
  28. ^ "Danganronpa Blu-ray/DVD Expands Finale by 14 Minutes". Anime News Network. 2014-01-16. Retrieved 2014-03-24. 
  29. ^ Sunjun . July 25, 2013 . 11:50am (2013-07-25). "Danganronpa's Monobear Is Coming To Conception II As DLC". Siliconera. Retrieved 2013-08-14. 
  30. ^ Terraria Japanese trailer via Spike Chunsoft on YouTube
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  37. ^ a b Shea, Tom Mc (2014-02-11). "DanganRonpa: Trigger Happy Havoc Review". GameSpot. Retrieved 2014-03-24. 
  38. ^ Lee, Jae (2014-01-23). "Danganronpa: Trigger Happy Havoc (Vita) Review | ZTGD: Play Games, Not Consoles". ZTGD. Retrieved 2014-03-24. 
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  40. ^ Roberts, David. "Debate team deathmatch - Danganronpa: Trigger Happy Havoc". Gaming Trend. Retrieved 2014-03-24. 
  41. ^ a b Kate, Laura (February 20, 2014), "Danganronpa: Trigger Happy Havoc", MyM Magazine (23): 56 
  42. ^ a b Hargreaves, Roger (February 20, 2014). "Danganronpa: Trigger Happy Havoc review – Persona Attorney". Metro. Retrieved February 22, 2014. 
  43. ^ "Review: Danganronpa: Trigger Happy Havoc". Destructoid. Retrieved 2014-03-24. 
  44. ^ 2014-03-03, Danganronpa: Trigger Happy Havoc Review, Cubed3
  45. ^ Magrino, Tom (2011-03-06). "Big in Japan Nov. 22-28: Gran Turismo 5". GameSpot.com. Retrieved 2012-12-15. 
  46. ^ "Gran Turismo 5 Tops the Charts in Japan". IGN. Retrieved 2012-12-15. 
  47. ^ Ishaan (2011-02-25). "Danganronpa Sells 85,000 Units, Spike CEO Grins Like Mono-Bear". Siliconera. Retrieved 2012-12-15. 
  48. ^ 2013-10-16, Media Create Charts Show Pokémon Triumph, Great Grand Theft Auto V and PS Vita 2000 Performance, DualShockers

External links[edit]