Darius(ダライアス?) is the name of a series of shoot 'em upvideo games developed and published by Taito. The first game was released alongside similar works such as R-Type and Gradius; even then, the series's claims to fame included atypical background music, many different levels via branching paths, and unusual bosses (spaceships based on various fish or crustaceans).
Darius Extra Version (1987): An updated and rebalanced version of the above based on player feedback.
Darius II (1989): Was released in both triple- and double-screen (more common) versions. An international version with various changes was released titled Sagaia; accordingly, this name is commonly associated with Darius II outside of Japan.
Darius Gaiden (1994): This game was originally announced as Darius III.
Darius+ (1989): Released for various Western home PCs like the Atari ST, the Amiga, and the ZX Spectrum. Based loosely on the original Darius.
Super Darius (1990): A conversion of Darius for the PC Engine's Super CD-ROM², very close to the original other than being single-screen. Features new bosses, as well as a "boss rush" mode.
Darius Alpha (1990): Released alongside Super Darius in an unknown manner; extremely rare. A conversion of the above's boss rush as a regular PC EngineHuCard, something of a demo for the later Darius Plus. Some bosses were removed.
Darius Plus (1990): The full game itself, again a PC Engine HuCard. The bosses that were removed in Alpha do not return here. Both Alpha and Plus were actually written for the PC Engine SuperGrafx and playing them on that console results in slightly improved graphics (less flicker and slowdown).
Darius II (1990): A conversion of Darius II for the Mega Drive. Some changes to bosses and levels even beyond having to rebalance levels for single-screen purposes. Has a secret boss rush mode itself. This port was released in the US, under the Sagaia name.
Sagaia (1991): A partly original game for the Game Boy. Something of a "special version" of Darius, like with Darius+. The total package is very similar to Nemesis.
Sagaia (1992): A Europe-only conversion of Darius II for the Master System, related to and based on the above Mega Drive version. Not to be confused with the above.
Super Darius II (1993): A conversion of Darius II for the PC Engine's Super CD-ROM² add-on. Essentially a remake: full arranges for every original song plus new songs entirely, a completely different set of bosses, otherwise redesigned zones and their enemies, etc.
Darius Gaiden (1995, 1996, 1998): A conversion of Darius Gaiden for Sega Saturn, PlayStation, and Windows, respectively. Fairly close to the original.
Darius II (1996): A conversion of Darius II for the Sega Saturn. Known for being very close to the original, even allowing for a simulated double-screen view.
G-Darius (1998, 2001): A port of G-Darius to PlayStation and Windows respectively. Near perfect, since the arcade version used PlayStation-based hardware itself; the Windows version is a direct port of this, even featuring PlayStation controller buttons. Includes features like boss rush and etc.
Darius R (2002): A semi-remake of Darius for Game Boy Advance. A mix of various other games in the series.
Darius Gate, Darius Ocean, Darius Wide, etc (2002~2007): Various conversions of Darius (specifically Super/Plus) for mobile phone services like i-mode, Yahoo! Mobile, and EZ Appli.
Taito Memories and Taito Legends (2005~2006): Buried within this large series of compilations are ports of Darius II, Darius Gaiden, and G-Darius. G-Darius in particular is known to run better than the arcade original.
Dariusburst Second Prologue (2012): A port of Dariusburst for iOS devices. Contains a "remixed" version of the original among other things, such as content from Another Chronicle.
Syvalion (1988): Originally presented as a sequel to Darius. Music from the game appears in Dariusburst.
Metal Black (1991): This was originally developed as a Darius III but eventually became something else; ties to the original still exist in the game, such as fish-based machines. It is actually a successor to (if fairly different from) Gun Frontier ("PROJECT GUN FRONTIER 2"), in a manner similar to Radiant Silvergun and Ikaruga.
Border Down (2003): A successor to Metal Black developed by some members of the original team who started their own company, G.rev, to specifically make this game.