Dark Ages: Mage

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Dark Ages: Mage
DarkagesmageRPG c.jpg
Dark Ages: Mage cover
Designer(s) Bill Bridges, Kraig Blackwelder, David Bolack, Stephen Michael Dipesa, Mur Lafferty, James Maliszewski, John Maurer, Tara Maurer, Matthew McFarland
Publisher(s) White Wolf
Publication date September 1, 2002
System(s) Storyteller System

Dark Ages: Mage is a role-playing game book, part of the series of "Dark Ages" supplements published by White Wolf, Inc..


When White Wolf returned to historial RPGs in 2002, they relaunched Dark Ages: Vampire (2002) as a core rulbook; supplements were added for other magical groups, each dependent upon Dark Ages: Vampire to play. All of the surviving World of Darkness games got Dark Ages attention in this way, including Dark Ages: Mage (2002).[1]


This book acts as both a precursor to Mage: The Ascension, and a supplement for using mages in Dark Ages: Vampire. It is a wildly different system from the modern counterpart as Paradox has not quite taken hold. Because the consensus of reality is less powerful, magic itself is more bold. Rather than magic commonly being explained away by coincidence, it is often obviously the working of some powerful being.


  1. ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 224. ISBN 978-1-907702-58-7.