Daytona USA (video game)

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Daytona USA
Daytona USA arcade flyer.jpg
Daytona USA arcade flyer
Developer(s) Sega AM2
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi
Composer(s) Takenobu Mitsuyoshi
Platform(s) Arcade, Sega Saturn, Windows, PlayStation Network, Xbox 360 (XBLA), Sega Dreamcast (remake)
Release date(s) Arcade
1993 (limited release)
  • JP March 1994 (full release)
Sega Saturn
  • JP April 1, 1995
  • NA May 11, 1995
  • EU July 8, 1995
Windows
  • JP August 1996
Dreamcast
  • JP December 21, 2000
  • NA March 12, 2001
  • EU May 11, 2001
Playstation Network
  • WW October 25th, 2011
Xbox Live Arcade
  • WW October 26th, 2011
Genre(s) Racing
Mode(s) Single-player
Multiplayer

Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994.[1] Considered one of the highest grossing arcade games of all time,[2] Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and, at the time of its 1994 release, was considered the most visually detailed 3D arcade racing game. Despite a lower polygon-count than its predecessor, Virtua Racing, Daytona's 3D-world was fully texture-mapped, giving it a more realistic appearance than the former. Daytona was one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time.[1] In single-player mode, Daytona maintained a consistent 60fps refresh rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.

A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.

On October 12, 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on October 25 for PlayStation Network, and October 26 for Xbox Live Arcade.

Gameplay[edit]

The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.

Daytona USA offers multiplayer and introduced the possibility of linking four twin cabinets or eight deluxe cabinets to create an eight-player competition. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. Even though the game was released years before the Daytona USA museum (which featured this game in the attraction's arcade) opened next to the Daytona International Speedway in Daytona Beach, Florida, the International Speedway Corporation had already held the trademark to the name "Daytona USA." Any future game would require a license to use the name Daytona USA.[citation needed]

In 1994 Sega released a revised version of the game which changed the difficulty of computer-controller racing opponents and completely restyled camera motions in the attract mode, pre-race, and victory segments.[citation needed] In 2010, Sega released Sega Racing Classic, essentially the same game running in 720p resolution, and the lyric "Daytona" in the intro & advanced track (Dinosaur Canyon) removed due to licensing issues.[citation needed]

Development[edit]

At the beginning of 1995, Sega AM2's Sega Saturn division was split into three sub-departments, each one charged with porting a different arcade game to the Saturn: Virtua Fighter 2, Virtua Cop, and Daytona USA. Due to unexpectedly slow progress in the Daytona USA port, a number of members of the Virtua Fighter 2 team were reassigned to Daytona USA.[3] Development on the port was completed in April 1995.[4]

Home console versions[edit]

Daytona USA was ported to the Sega Saturn as a Western launch title in 1995, and to Windows in 1996. The conversion had a somewhat slow frame rate (around 20fps, compared to the arcade version's 60fps), and used 'clipping' to render only the scenery nearest the player.

Daytona USA is compatible with the Arcade Racer steering wheel accessory. It is also compatible with the 3D analog control pad (when switched into analog mode) and the Saturn will detect it as the Arcade Racer steering wheel.

An upgraded version was later released for Sega's Dreamcast console, with notable improvements. Firstly, the graphics had received a massive upgrade, surpassing those of the arcade original. 'Pop-up' had been entirely eliminated, the cars now featured transparent glass and a much higher polygon count, and the game moved at a consistent sixty frames per second. However, this version tends to be criticized for poor controls.[5][6]

There were now a total of eight tracks, including the original three from the arcade machine, the two additional tracks from the Saturn's Championship Circuit Edition, and a further three that were original to this version. All tracks could also be raced in reversed, mirrored, or mirrored & reversed mode.

The game also features a two-player splitscreen option, with no real noticeable drop in graphic quality, and the ability to race online, though this feature was not included in the European release. The game received generally favorable reviews, with the only serious criticisms being directed at the overly sensitive controls which took some getting used to when played with a game pad. When played with a steering wheel, no such issue existed.

A port that was faithful to the original Arcade version was released on PlayStation Network on 25 October 2011[7] and Xbox Live Arcade on the following day.[7] This version featured true widescreen display, high definition textures, 8-Player Multiplayer over Xbox Live/PlayStation Network, and additional content, such as 30 new challenges, Karaoke mode, and an Arranged soundtrack. The game also offered support for console steering wheels, in addition to Xbox Achievements/PlayStation Trophies for the player to obtain.

Available cars[edit]

A Daytona USA arcade cabinet

The racing team featured in the Daytona USA arcade game and Saturn port is called Team Hornet. Although the team is never explicitly mentioned in the games, their car features an easily-recognizable hornet logo stamped on the front of the car.

In the arcade and Sega Saturn versions of Daytona USA, the Hornet car is numbered 41. However, on linked arcade machines, players 1-8 will have cars numbered similarly in multi-player mode for easy identification mid-race.

  • The colors of Team Hornet's two selectable cars — automatic or manual transmission — consist of red and blue (automatic), or yellow, red, and black (manual). The cars with manual transmission have a slightly higher top speed than the cars with automatic transmission, a difference of 10 km/h (315 km/h compared to the manual's 325 km/h). The depiction of the Hornet car in the original game resembles both a Chevrolet Beretta and a first generation Chevrolet Lumina, although the former was never entered in NASCAR.
  • In the Sega Saturn version of Daytona USA, available cars include the AT and MT original Hornet, but also the first two multiplayer color schemes (Red and Blue, on arcades respectively numbered 1 and 2). As unlockables are the 6 other cars, who were on the arcade machine car numbers from 3 to 8 respectively: Yellow, Green, Black, Pink, Cyan and Orange. These can be accessed either by placing in first place on both 777 Speedway and Dinosaur Canyon on Normal difficulty, or pressing Down-Right on the D-pad, left trigger (L), right trigger (R), C, and Y buttons on the Saturn gamepad at the title screen. The cars are colored differently according to their abilities:
  • Black (automatic) and Orange (manual) cars will not slow down when hitting walls.
  • Green (automatic) and Pink (manual) cars will crash after hitting a wall, but perform well on grass.
  • Light Blue (automatic) and Light Yellow (manual) cars have a high top speed, but have a low level of grip.
  • There are also two unlockable horses, the UMAs (each either manual or automatic) to race as. The first horse can be obtained by placing first on all three courses on Normal difficulty; the second is unlocked by placing first on 777 Speedway on Normal difficulty in Endurance mode (i.e. 80 laps as opposed to the standard 8).

Soundtrack[edit]

Takenobu Mitsuyoshi composed[8] Daytona USA's soundtrack and he did the vocals as well.[9]

The soundtrack is as follows:

  • Let's Go Away (Attract/Advertise mode; a shortened version of the Dinosaur Canyon course theme)
  • The King Of Speed (Three Seven Speedway; alternatively known as 'The King of Speed (ROLLING START), or simply 'ROLLING START')
  • Pounding Pavement (Three Seven Speedway; accessed in the arcade version by holding the VR4 button during the 'GENTLEMEN START YOUR ENGINES', and accessed in the Saturn port by pressing the 'z' button during 'GENTLEMEN START YOUR ENGINES')
  • Let's Go Away (Attract Mode Music, Dinosaur Canyon)
  • Sky High (Seaside Street Galaxy; also known as 'Blue, Blue Skies, Blue, Blue Skies I See')

These names come from the Daytona USA B-Univ original soundtrack CD - in the Saturn port of Daytona USA, the Sound Test screen also displays names for the various themes.

For the arcade version, Sega synthesized the songs with a Yamaha sound chip, including the drums and Mitsuyoshi's voice. For the Saturn version, the songs were re-recorded with real instruments and re-sung all the lyrics for each audio track in the original soundtrack.[10]

Reception and legacy[edit]

On release, Famicom Tsūshin scored the Sega Saturn version of the game a 30 out of 40,[11] giving it first an 8 out of 10[12] and later a 9 out of 10 in their Reader Cross Review.[13] Sega Saturn Magazine gave the Saturn version 5 out of 5 stars, saying that the game is graphically impressive aside from the pop up and has strong arcade-style gameplay.[14] GamesRadar gave the HD re-release a score of 9/10, writing that "Daytona USA is a joyous, jubilant celebration of everything that made arcade games so exciting" and calling the survival mode "a brilliant test of memory, logic and dexterity."[15] Eurogamer also gave the game a 9/10, explaining that "age doesn't seem to have ravaged Daytona USA's core" and noting that it serves as "a fitting epitaph to the genre."[16] Edge ranked the game #70 on its list of "The 100 Best Games To Play Today", stating that "A pure expression of arcade racing, Daytona USA hasn't lost its capacity to entertain on every level."[17]

In other media[edit]

In Sonic & All-Stars Racing Transformed, the Hornet is the car mode driven by the character AGES.

In Wreck-It Ralph, the Hornet appears on an arcade cabinet of "Finish Line"

The Classic Hornet car is featured an add-on in Ridge Racer 2011. It was directly copied from the original body, showing polygonal tires, body, etc. It was available in June 6, 2011.

Related Games[edit]

Notes[edit]

  1. ^ a b IGN Presents the History of SEGA: Reap What You Sow, IGN
  2. ^ Morgan McGuire & Odest Chadwicke Jenkins (2009), Creating games: mechanics, content, and technology, A K Peters, Ltd., p. 492, ISBN 1-56881-305-8, retrieved 2011-05-01 
  3. ^ Leadbetter, Rich (November 1995). "Virtua Fighter: The Second Coming". Sega Saturn Magazine (1) (Emap International Limited). pp. 36–41. 
  4. ^ "Virtua Fighter 2 Development Diary". Sega Saturn Magazine (2) (Emap International Limited). December 1995. p. 46. 
  5. ^ "Daytona USA 2001". IGN. Retrieved 2014-06-26. 
  6. ^ "Review – Daytona USA". lastminutecontinue.com. Retrieved 2014-06-26. 
  7. ^ a b "Daytona USA page on Sega's website". Sega. Retrieved 2011-10-13. 
  8. ^ "Daytona USA / B-univ CD". Chudah's Corner. Retrieved 2007-09-17. 
  9. ^ Ramos, Jeff (7 July 2010). "Takenobu Mitsuyoshi & Rony Barrak perform "Let’s Go Away" from Daytona USA". Gameculturalist.com. p. 1. Retrieved March 11, 2012. 
  10. ^ jeriaska. "Sound Current: 'Let's Go Away - Daytona USA Audio Reunion'". GameSetWatch. Retrieved 30 August 2011. 
  11. ^ NEW GAMES CROSS REVIEW: ディトナUSA. Weekly Famicom Tsūshin. No.329. Pg.33. 7 April 1995.
  12. ^ 読者 クロスレビュー: デイトナUSA. Weekly Famicom Tsūshin. No.341. Pg.32. 30 June 1995.
  13. ^ 読者 クロスレビュー: ディトナUSA. Weekly Famicom Tsūshin. No.342. Pg.33. 7 July 1995.
  14. ^ "Review: Daytona USA". Sega Saturn Magazine (1) (Emap International Limited). November 1995. p. 95. 
  15. ^ Towell, Justin. "Daytona USA Review." GamesRadar. November 16, 2011.
  16. ^ Robinson, Martin. "Daytona USA Review." Eurogamer. October 26, 2011.
  17. ^ Edge Staff (2009-03-09). "The 100 Best Games To Play Today". Edge Online. Retrieved 2014-01-21.