DeSmuME

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DeSmuME
Desmume.png
Original author(s) YopYop156
Developer(s) DeSmuME Team
Stable release 0.9.7 / February 1, 2011; 13 months ago (2011-02-01)
Written in C++
Operating system Linux, Mac OS X, Windows, Xbox 360[1]
Type Emulator
License GPL
Website http://desmume.org/

DeSmuME (formerly known as YopYop DS) is an open source Nintendo DS emulator for Linux, Mac OS and Windows. Its name is derived from emu which is short for emulator, DS and ME.

Contents

[edit] History

[edit] The original DeSmuME

The original emulator itself was in French (with user translations to English and other languages). It supported many homebrew Nintendo DS ROM demos, as well as a handful of Wireless Multiboot demo ROMs.

YopYop156 stopped development on DeSmuME at version 0.3.3 due to a change of laws regarding emulation in France, which was later discovered to be a April Fool's joke. After receiving feedback he eventually decided to quit anyways, and the source code was released.

[edit] DeSmuME Team

Several developers initially released unofficial builds of DeSmuME based on YopYop original code. These various developers later united and merged their work, resulting in version 0.5.0 as their first release.

[edit] Features

DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

On April 18, 2010, it was reported by one of the contributors that work on Wi-Fi has reached a milestone. It's been confirmed Mario Kart DS is possible to link and Worms: Open Warfare 2 can use Wi-Fi to play, albeit limited, multiplayer for 1 round. As of June 18, 2010, Wi-Fi was removed from the emulator by the developers due to actions by Nintendo. A developer reported that the Wi-Fi feature would remain disabled until they could get it "perfect enough to not get noticed again at Nintendo's side."[2]

[edit] Unofficial ports

It has also been ported to other systems, including a proof of concept port to the PlayStation Portable. That port has been called "useless" because the PSP does not have a touchscreen, and lacks the processing power to emulate games at full speed.[3] Despite these shortcomings, it does show that successfully running Nintendo DS software on a PSP is possible.[4]

[edit] References

[edit] External links

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