Dead Space Ignition

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Dead Space Ignition
Dead Space Ignition Coverart.png
Developer(s) Megatube
Sumo Digital
Publisher(s) Electronic Arts
Producer(s) Steve Papoutsis (executive producer)
Rich Briggs (executive producer)
Steve Lycett (executive producer)
Designer(s) Tim Spencer
Jody Hindle
Ross Hartshorn
Programmer(s) James Graves
Artist(s) Andy Ritson
Writer(s) Antony Johnston
Series Dead Space
Platform(s) Xbox Live Arcade, PlayStation Network
Release date(s)
  • NA October 12, 2010[1]
  • EU October 13, 2010
  • AUS October 13, 2010
Genre(s) Action, puzzle
Mode(s) Single-player, multiplayer
Distribution Download

Dead Space Ignition is an action puzzle game developed by Megatube and Sumo Digital and published by Electronic Arts for the Xbox Live Arcade and the PlayStation Network.[1] It is a followup to the survival horror third-person shooter video game Dead Space 2, set between the two main games,[2] which was released on October 12, 2010.[1] The game takes the form of what executive producer Steve Papoutsis describes as an "interactive comic-style game" and is written by Antony Johnston, the writer of the Dead Space games and comic book series.[1]

After completing the game, players will receive bonus items for Dead Space 2, including a hacker-themed suit with 15% armor and 15 inventory slots, as well as a bonus to the hacking portions of the game. Players also receive a hacker-themed Contact Beam weapon, extra power nodes, health packs, ammunition, and audio logs. These bonuses are found in "conduit rooms" unlocked with a Dead Space Ignition completed save file.

The EA press release outlined the basic plot of Ignition, revealing that the game "takes place on the Sprawl [the setting of Dead Space 2] and challenges players to survive the initial Necromorph outbreak", which then sets up the plot of Dead Space 2.[1] Executive producer Steve Papoutsis suggested that the game, the first of a number of related additions to the series, "will give Dead Space fans a unique perspective on the events leading up to Dead Space 2, and will also introduce the storyline to a brand-new audience of gamers."[1][2] Dead Space Ignition takes place before the events of Dead Space 2.[3]

Plot[edit]

Dead Space
fictional chronology

An engineer named Franco Delile (the player character) and his partner Sarah are called to fix an elevator on the Sprawl (a space station of a shard of Titan, one of Saturn's moons that was "planet-cracked"), only to discover evidence of sabotage. They are then called to fix a computer mainframe, again finding that the damage was intentional. While traveling between jobs, they hear distant screams and investigate, only to encounter people being attacked by grotesque monstrosities dubbed "Necromorphs." Franco and Sarah escape using the tram. From there on, they are sent across the Sprawl in an increasingly desperate attempt to repair station systems and assist other survivors, all the while under attack by Necromorphs. Depending on the player's choices, Sarah may be killed by asphyxiation, Necromorphs, or by Franco after receiving a coded message; he may be a Unitologist. The story ends with Franco reaching the Sprawl hospital, and reviving the comatose Isaac Clarke, leading up to the opening scene of Dead Space 2.

Gameplay[edit]

Dead Space Ignition is a puzzle game[4] and as such features a variety of logical puzzles and puzzles that require dexterity.

Reception[edit]

Ignition received largely negative reviews with many criticizing the comic book style cutscenes, and several gameplay elements. Game Informer gave it a 2.5/10 criticizing it for feeling like "the next Fuzion Frenzy".

References[edit]

  1. ^ a b c d e f ce-oct-5.aspx "Major Nelson - Coming Soon to Xbox LIVE Marketplace". Electronic Arts. July 8, 2010. Retrieved July 9, 2010. [dead link]
  2. ^ a b Brian Warmoth (July 9, 2010). "'Dead Space 2' Prequel To Be Downloadable This Fall". MTV. Retrieved July 9, 2010. 
  3. ^ "Dead Space Ignition". Official EA games. Retrieved 26 January 2013. 
  4. ^ "Dead Space Ignition". IGN. Retrieved July 9, 2010. 

External links[edit]