Death march (software development)
From Wikipedia, the free encyclopedia
In the software development and software engineering industries, a death march is a dysphemism for a project that is destined to fail. Usually it is a result of unrealistic or overly optimistic expectations in scheduling, feature scope, or both, and often includes lack of appropriate documentation, or any sort of relevant training. The knowledge of the doomed nature of the project weighs heavily on the psyche of its participants, as if they are helplessly watching the team as it marches into the sea. Often, the death march will involve desperate attempts to right the course of the project by asking team members to work especially grueling hours, weekends, or by attempting to "throw (enough) bodies at the problem" with varying results, often causing burnout.
The term "death march" in this context was discussed at length in Edward Yourdon's book Death March: The Complete Software Developer's Guide to Surviving 'Mission Impossible' Projects (ISBN 0130146595), which has a second edition simply titled Death March (ISBN 013143635X).

