Decoy (chess)

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Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black rook  black king  black rook  black king  black king  black king 8
7  black king  black pawn  black king  black king  black king  black king  black bishop  black pawn 7
6  black pawn  black king  black king  black pawn  black king  black queen  black pawn  black king 6
5  black king  black knight  black king  white pawn  black king  black king  black king  black king 5
4  black king  black king  white pawn  black king  white bishop  black king  black king  white pawn 4
3  black king  white knight  black king  white queen  black king  black king  black king  black king 3
2  white pawn  white pawn  black king  black king  white rook  black king  black king  black king 2
1  black king  white king  black king  black king  black king  black king  black king  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Honfi - Barczay, Kecskemet 1977.

In chess, decoying is the tactic of ensnaring a piece, usually the king or queen, by forcing it to move to a poisoned square with a sacrifice on that square.

The diagram on the right, with Black to play, illustrates two separate decoys. First, the White queen is set up on c4 for a knight fork: 1... Rxc4! 2. Qxc4. Next, the fork is executed by removing the sole defender of the a3 square: 2... Qxb2!+ 3. Rxb2 Na3+ 4. Kc1. Finally, a zwischenzug decoys the king to b2: 4... Bxb2+. After either 5. Kxb2 Nxc4+ 6. Kc3 Rxe4, or 5. Kd1 Nxc4, Black is two pawns ahead and should win comfortably.

Perhaps the most celebrated game featuring a decoy theme is Petrosian - Pachman, Bled 1961 (java interface), which also involved a queen sacrifice.

[edit] See also

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