Deep Labyrinth
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Deep Labyrinth
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| Developer(s) | Interactive Brains |
| Publisher(s) | Interactive Brains (JP) Atlus (US) 505 Games (EU) |
| Writer(s) | Masato Kato |
| Composer(s) | Yasunori Mitsuda |
| Platform(s) | Nintendo DS, cell phone |
| Release date(s) | Nintendo DS: JPN March 23, 2006 NA August 15, 2006 PAL December 15, 2006 |
| Genre(s) | RPG |
| Mode(s) | single player |
| Media | Nintendo DS Game Card |
Deep Labyrinth is a 3D RPG for Nintendo DS and cell phones. Key contributors for this game include Masato Kato and Yasunori Mitsuda.
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[edit] Plot
One summer afternoon, Shawn goes for a drive with his parents and dog, Ace, but the family car suffers a flat tire in front of an abandoned mansion. Ace is upset by something inside the mansion and leaps out of the car to investigate. Shawn's parents follow Ace, but fail to return. As Shawn tentatively approaches the dilapidated structure, the entrance door swings open, and he's drawn into a magical vortex. Reunited with Ace, Shawn must travel into the heart of the Deep Labyrinth to rescue his parents.
There is also a second story of another man who gets sucked into a warphole while talking on his cellphone. He finds himself trapped in a labyrinth. As he journeys through, he is forced to reconcile the past, and realize what it is that traps him in the labyrinth.
Each scenario has multiple endings based on the actions and performance of the player, as well as helpful items sequential playthroughs, to aid unlocking all the secrets of the labyrinth.
[edit] Gameplay
One of the curious features in this game's port to the DS includes making use of the touch screen. The user can draw the stylus across the screen to control where the protagonist swings his sword. The stylus can also be used in a unique magic system that involves drawing different runes. The runes are all drawn on a 3 x 3 grid, allowing fast spell casting. Some spells can also be comboed together for additional effects.
[edit] History
Deep Labyrinth is notable for being the first 3D RPG released on cell phones in Japan by the then starting up Interactive Brains. The cell phone game featured only one of the scenarios found in the DS version. The game was a huge success, prompting the DS port in 2006. The DS port included reworking the control scheme to work with the DS's touch screen and the Shawn and Ace scenario. As a result of being made exclusively for the DS, the Shawn and Ace scenario features more extensive use of the DS's functionality including creative uses of the touch screen and microphone support such as blowing to open a secret passage.


