Delta Force 2
|This article needs additional citations for verification. (February 2008)|
|Delta Force 2|
|Genre(s)||Tactical first-person shooter|
|Mode(s)||Single player, multiplayer|
The game pits the player, as a member of the United States Army Delta Force. Two campaigns exist, one which sends the player's team in pursuit of militants possessing biological weapons, and another which pits the player's team against forces trying to obtain nuclear weapons.
As a military shooter, the Delta Force 2 pits the player against enemy military forces consisting primarily of infantry but also including tanks, helicopters, and other military vehicles. The player has access to several real-life weapons and equipment used by the United States military, including the M4 Carbine and M249 SAW, and may choose which equipment to bring along for each mission.
Delta Force 2 offers very limited tactical control - the player may issue basic orders to teammates such as "hold position" and "hold fire". The player may also use the in-game tactical map to review the positions of different mission objects and place custom waypoints.
Missions consist of a series of objectives which must be completed by the player. Objectives may include defeating all enemies in a given location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied two-man teams which may work separately to help accomplish mission objectives. Mission events are handled through scripted sequences.
The voxel game engine allows for nearly unlimited draw distance, providing for expansive outdoor environments which vastly exceed the size of levels in many games with polygon-based terrain. Although the base terrain for each level is only a square kilometer, this is tiled in all directions, potentially allowing for literally unlimited travel. Due to the expansive size of the environment, gameplay is focused more on long-range combat, and many gunfights take place at hundreds of metres.
While the landscape itself is voxel, all other in-game objects, including buildings and characters, are rendered with polygons.
The game features some realism elements uncommon in first-person shooters. Bullets in Delta Force 2 include simulated trajectories which are affected by gravity (bullet drop) and wind. Player health is limited, and only a few enemy hits are necessary to result in death. However, other elements of the game lack realism. Enemy AI characters will always die when hit by a single bullet, regardless of range. Also, the guns when fired have hardly any recoil.
The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.
- Olafson, Peter (1999). "Delta Force 2 Review for PC on GamePro.com". GamePro. Archived from the original on February 13, 2005. Retrieved January 1, 2015.
- "Delta Force 2 for PC". GameRankings. Retrieved January 1, 2015.
- Baize, Anthony. "Delta Force 2 - Review". AllGame. Archived from the original on November 15, 2014. Retrieved January 1, 2015.
- Brown, Tom "Squirrel" (February 26, 2000). "Delta Force 2". Eurogamer. Archived from the original on August 16, 2000. Retrieved January 1, 2015.
- Lance (December 1999). "Delta Force 2 Review". Game Revolution. Retrieved January 1, 2015.
- Ryan, Michael E. (November 9, 1999). "Delta Force 2 Review". GameSpot. Archived from the original on October 6, 2007. Retrieved January 1, 2015.
- Saltzman, Marc (November 23, 1999). "Delta Force 2". IGN. Retrieved January 1, 2015.
- Goble, Gordon (August 2000). "Delta Force 2". PC Gamer. Archived from the original on March 15, 2006. Retrieved January 1, 2015.
- "PC Review: Delta Force 2". PC Zone. 2000.