Dementium II
| Dementium II | |
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| Developer(s) | Renegade Kid |
| Publisher(s) | SouthPeak Interactive |
| Designer(s) | Jools Watsham (director) |
| Engine | Renegade Engine |
| Platform(s) | Nintendo DS |
| Release date(s) |
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| Genre(s) | First-person shooter, survival horror |
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Dementium II is a first person, survival horror video game developed for the Nintendo DS. It is the sequel to 2007's Dementium: The Ward, also for the Nintendo DS. The game was developed by Renegade Kid and published by SouthPeak Interactive.[3] It features many improvements over its predecessor Dementium: The Ward, including different weapons, a larger variety of enemies, the ability to jump and crouch, save points, more environments, an improved map system and the removal of respawning enemies. Weapons include shank, revolver, sledge hammer, shotgun, assault rifle, dynamite, flame thrower, relic. Items include flashlight, ammo for any of the weapons. pills, and medkits.
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[edit] Announcement
The game was officially announced when a teaser trailer was released on May 30, 2009 to IGN.com. The teaser acts as a commercial for the Bright Dawn Treatment Center.[4] This was one of the many settings for the game.
[edit] Plot
After 5 weeks being unconscious, William Redmoor's nightmares have ended, or did they? Now he's trapped in the clandestine Bright Dawn Treatment Center and discover that his nightmares haven't ended. Now he must fight the monstrosities that appear once again and stop Doctor once and for all.
