Desert Demolition

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Desert Demolition starring Road Runner and Wile E Coyote
North American box art
Desert Demolition cover art (North American version)
Developer(s) BlueSky Software
Publisher(s) Sega
Distributor(s) Sega
Composer(s) Sam Powell
Platform(s) Sega Mega Drive/Genesis
Release date(s)
Genre(s) Action
Mode(s) Single-player
Distribution Cartridge

Desert Demolition Starring Road Runner and Wile E. Coyote is a video game for the Sega Mega Drive/Genesis. Wile E. Coyote and Road Runner are having a competition to see who will win the ACME prize for best customers of the year.

Gameplay[edit]

Each level is split up into two parts, plus a bonus level if the player finishes with at least 125 stamps. Players get a choice between playing as either:

Wile E. Coyote - Players get to use his tricks which he uses in the Looney Tunes cartoons. By jumping into an ACME box players can fly in his green flyer suit, skate, get springs on his feet to jump and so on. Catching up to the Road Runner earns the player various benefits though this is not required to complete the level. Playing as Wile E. Coyote puts a heavier emphasis on platforming and avoiding traps.

Road Runner - Players must try to escape from Wile E. Coyote and complete the level by getting to the other end. If players get caught by Wile E. Coyote, they lose health. Road Runner can scare Wile E. Coyote by using his "meep meep" catchphrase or running him over, which gives the player items. Playing as the Road Runner focuses on gaining speed with springs, speed wheels, and looping tracks.

Levels[edit]

Red Rock Rendezvous - The familiar desert landscape, in which the player must navigate through sharp cacti and high cliffs. Bugs Bunny and Marvin the Martian make an appearance in Wile E.'s bonus level, where he must jump from rocket to rocket as they climb ever higher. Road Runner's bonus stage has him racing around a cloverleaf track to collect items.

Buttes and Ladders - A village with many precarious platforms. In some places, Wile E. Coyote must keep his balance to cross tightropes. Sam Sheepdog makes an appearance in Wile E.'s bonus level as he uses the ACME Bat-Man costume to collect items, while Road Runner's bonus level consists of climbing up a waterfall on falling logs, where Elmer Fudd constantly shoots Daffy Duck.

Choo Choo Terrain - Roof-top chase on top of a train and later the maze of tracks. Both characters share a bonus level in which they have to outrun the train, while Yosemite Sam waits at the finish line.

Karl's Bad Caverns - This level takes place in a cavern. Wile E. can use drills and escalators to get to the bottom. Sylvester and Tweety make an appearance in Wile E.'s bonus level as he drills his way through a cave as fast as possible. The Road Runner bonus level reprises the cloverleaf track from the desert stage.

Granite Gulch - Resembles the first level, but at nighttime. The second half heavily involves Road Runner's speed or Wile E.'s Bat-Man costume to climb the steep rock walls. Both characters share the same bonus stage, which is the waterfall-climbing area from before.

ACME Factory - A single stage consisting of a boss fight against a giant bomb-throwing forklift.

See also[edit]

External links[edit]