Devil's Third

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Devil's Third
Devil's Third.png
Packaging artwork released for all regions.
Developer(s) Valhalla Game Studios
Nintendo SPD
Publisher(s) Nintendo
Designer(s) Tomonobu Itagaki
Engine Relic's engine (~2012)
Darksiders II engine (~2013)
Unreal Engine 3 (~2014)[1]
Platform(s) Wii U
Release date(s) 2014[2]
Genre(s) First-person shooter, hack and slash
Mode(s) Single-player, multiplayer
Distribution Nintendo optical disc

Devil's Third is an upcoming first-person shooter hack and slash video game by Tomonobu Itagaki's Valhalla Game Studios developed exclusively for Wii U.[3]

Gameplay[edit]

The game is a First-Person Shooter, combined with 3rd Person Melee and Parkour Gameplay, featuring online play and a level editor.[4]

Plot[edit]

The game's backstory is based on the Kessler syndrome theory.[4] Debris from artificial satellites in orbit has created a cascading effect of collisions, leading to the destruction of nearly all satellites, both civilian and military. In the resulting turmoil, war erupts around the world as the balance of military power is thrown into chaos. Infantry battle is altered in a world without satellite technology. It can be seen from concept art that the game will be taking place around the world with Asian, European and American locations.

Development[edit]

This is the first game developed by Tomonobu Itagaki after leaving Tecmo in 2008 and forming his own game studio, Valhalla Game Studios, with other members of Team Ninja who left Tecmo in 2009. The game is a departure from Itagaki's previous genres, hack and slash and fighting games, as this game is a Third-Person Shooter.[4]

Devil's Third switched engines during its development, as the company responsible for making its original engine went out of business. Since that time, Valhalla Game Studios have continued development using an adaptation of video game developer Relic Entertainment's engine. Although a version of Devil's Third for the Wii U was not confirmed at the time, Itagaki reported that the game would run perfectly fine on the system. Devil's Third then used the same game engine as Darksiders II.[5] It now uses Unreal Engine 3 as the main game engine.

The game was originally announced by THQ, and was planned to be released on PlayStation 3 and Xbox 360. This is also the first game Tomonobu Itagaki was developing for the PlayStation 3. Following THQ's closure in 2013, the intellectual property rights to Devil's Third were given back to Valhalla Game Studios[6] and Nintendo picked up publishing duties for the title to be released for their own console.

References[edit]

External links[edit]